feat: add annotation tool settings menus

This commit is contained in:
2026-07-08 16:20:51 +08:00
parent 7b290d9300
commit 18a9f53062
6 changed files with 587 additions and 149 deletions
+31
View File
@@ -140,3 +140,34 @@ func TestApplyAnnotationsWithScaleDrawsTextAtDevicePosition(t *testing.T) {
t.Fatalf("expected text to be drawn near scaled x=100, min red x=%d", minX)
}
}
func TestApplyAnnotationsUsesStrokeWidth(t *testing.T) {
src := image.NewRGBA(image.Rect(0, 0, 80, 80))
draw.Draw(src, src.Bounds(), &image.Uniform{C: color.White}, image.Point{}, draw.Src)
var buf bytes.Buffer
if err := png.Encode(&buf, src); err != nil {
t.Fatalf("encode source: %v", err)
}
out, err := ApplyAnnotations(buf.Bytes(), []Annotation{
{
Tool: "rect",
Color: "#ef4444",
Points: []Point{{X: 20, Y: 20}, {X: 60, Y: 60}},
StrokeWidth: 8,
},
}, 1)
if err != nil {
t.Fatalf("apply annotations: %v", err)
}
img, err := png.Decode(bytes.NewReader(out))
if err != nil {
t.Fatalf("decode output: %v", err)
}
got := color.RGBAModel.Convert(img.At(20, 24)).(color.RGBA)
if got.R < 180 || got.G > 180 || got.B > 180 {
t.Fatalf("expected thick rectangle stroke to cover y=24, got %#v", got)
}
}