fix(hotkey): split platform files by platform+cgo build matrix
The `!darwin` guard on the modifier helpers was too broad: golang.design/x/ hotkey only exposes its Mod*/Key* constants from the darwin&&cgo, linux&&cgo and windows backends, while the `!windows && !cgo` complement (e.g. Linux cross-builds with CGO_ENABLED=0) falls back to a stub with no constants. That made hk.ModCtrl/ModShift/KeyA... undefined and produced editor/vet warnings. Realign the build tags with the upstream matrix and confine every hk.* constant to a tagged file so the shared hotkey.go compiles everywhere. Also fix the Linux mapping (option -> hk.Mod1; hk.ModAlt does not exist on X11).
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//go:build windows
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package hotkey
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import hk "golang.design/x/hotkey"
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// On Windows we map "cmd" to Ctrl so the same config string ("cmd+shift+a")
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// stays meaningful across platforms; "option" is treated as Alt. The Windows
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// backend does not require cgo, hence the single-tag guard.
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func modCmd() hk.Modifier { return hk.ModCtrl }
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func modCtrl() hk.Modifier { return hk.ModCtrl }
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func modOption() hk.Modifier { return hk.ModAlt }
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func modShift() hk.Modifier { return hk.ModShift }
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