feat(web): add web control client

This commit is contained in:
2026-05-17 18:04:33 +08:00
parent 01c7176b1c
commit 2062f917b0
8 changed files with 1800 additions and 2 deletions
+796
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@@ -0,0 +1,796 @@
const STREET_ORDER = ["preflop", "flop", "turn", "river"];
const STREET_BOARD_COUNTS = { preflop: 0, flop: 3, turn: 4, river: 5 };
const SUITS = { c: "♣", d: "♦", h: "♥", s: "♠" };
const state = {
rawGame: null,
replay: null,
handIndex: 0,
frameIndex: 0,
playing: false,
timer: null,
polling: false,
pollTimer: null,
};
const els = {
connectionStatus: document.getElementById("connectionStatus"),
gameStatus: document.getElementById("gameStatus"),
handCounter: document.getElementById("handCounter"),
baseUrlInput: document.getElementById("baseUrlInput"),
gameIdInput: document.getElementById("gameIdInput"),
fetchButton: document.getElementById("fetchButton"),
togglePollButton: document.getElementById("togglePollButton"),
runCountInput: document.getElementById("runCountInput"),
pollSecondsInput: document.getElementById("pollSecondsInput"),
smallBlindInput: document.getElementById("smallBlindInput"),
bigBlindInput: document.getElementById("bigBlindInput"),
untilOneLeftInput: document.getElementById("untilOneLeftInput"),
runButton: document.getElementById("runButton"),
createGameInput: document.getElementById("createGameInput"),
createGameButton: document.getElementById("createGameButton"),
fileInput: document.getElementById("fileInput"),
jsonInput: document.getElementById("jsonInput"),
loadJsonButton: document.getElementById("loadJsonButton"),
handSelect: document.getElementById("handSelect"),
speedInput: document.getElementById("speedInput"),
tableFelt: document.getElementById("tableFelt"),
seatLayer: document.getElementById("seatLayer"),
potDisplay: document.getElementById("potDisplay"),
boardCards: document.getElementById("boardCards"),
frameCaption: document.getElementById("frameCaption"),
resetButton: document.getElementById("resetButton"),
prevButton: document.getElementById("prevButton"),
playButton: document.getElementById("playButton"),
nextButton: document.getElementById("nextButton"),
frameCounter: document.getElementById("frameCounter"),
tableStats: document.getElementById("tableStats"),
playerList: document.getElementById("playerList"),
eventLog: document.getElementById("eventLog"),
};
function init() {
const params = new URLSearchParams(window.location.search);
if (params.get("base_url")) els.baseUrlInput.value = params.get("base_url");
if (params.get("game_id")) els.gameIdInput.value = params.get("game_id");
els.fetchButton.addEventListener("click", () => fetchGame());
els.togglePollButton.addEventListener("click", togglePolling);
els.runButton.addEventListener("click", runHands);
els.createGameButton.addEventListener("click", createGame);
els.loadJsonButton.addEventListener("click", loadJsonText);
els.fileInput.addEventListener("change", loadJsonFile);
els.handSelect.addEventListener("change", () => {
state.handIndex = Number(els.handSelect.value || 0);
state.frameIndex = 0;
stopPlayback();
render();
});
els.resetButton.addEventListener("click", () => setFrame(0));
els.prevButton.addEventListener("click", () => setFrame(state.frameIndex - 1));
els.nextButton.addEventListener("click", () => setFrame(state.frameIndex + 1));
els.playButton.addEventListener("click", togglePlayback);
els.createGameInput.value = JSON.stringify(defaultGameSpec(), null, 2);
renderEmpty();
}
async function fetchGame(options = {}) {
const baseUrl = els.baseUrlInput.value.trim();
const gameId = els.gameIdInput.value.trim();
if (!gameId) {
setStatus("error", "Missing game id");
return;
}
setStatus("neutral", "Fetching");
try {
const params = new URLSearchParams({ base_url: baseUrl, game_id: gameId });
const response = await fetch(`/api/fetch-game?${params.toString()}`);
const payload = await readJsonResponse(response);
loadGame(payload, { preserveTail: Boolean(options.preserveTail) });
setStatus("ok", "Connected");
} catch (error) {
setStatus("error", error.message);
}
}
async function runHands() {
const gameId = els.gameIdInput.value.trim();
if (!gameId) {
setStatus("error", "Missing game id");
return;
}
const payload = {
base_url: els.baseUrlInput.value.trim(),
game_id: gameId,
count: Number(els.runCountInput.value || 1),
until_one_left: els.untilOneLeftInput.checked,
};
const smallBlind = els.smallBlindInput.value.trim();
const bigBlind = els.bigBlindInput.value.trim();
if (smallBlind || bigBlind) {
payload.small_blind = Number(smallBlind);
payload.big_blind = Number(bigBlind);
}
setStatus("neutral", "Running");
els.runButton.disabled = true;
try {
const response = await fetch("/api/run-hands", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(payload),
});
const result = await readJsonResponse(response);
loadGame(result.game || result, { preserveTail: true });
setStatus("ok", "Updated");
} catch (error) {
setStatus("error", error.message);
} finally {
els.runButton.disabled = false;
}
}
async function createGame() {
let gameSpec;
try {
gameSpec = JSON.parse(els.createGameInput.value);
} catch (error) {
setStatus("error", error.message);
return;
}
if (!gameSpec || typeof gameSpec !== "object" || Array.isArray(gameSpec)) {
setStatus("error", "Game spec must be a JSON object");
return;
}
const payload = { ...gameSpec, base_url: els.baseUrlInput.value.trim() };
setStatus("neutral", "Creating");
els.createGameButton.disabled = true;
try {
const response = await fetch("/api/create-game", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(payload),
});
const created = await readJsonResponse(response);
loadGame(created);
setStatus("ok", "Created");
} catch (error) {
setStatus("error", error.message);
} finally {
els.createGameButton.disabled = false;
}
}
function togglePolling() {
state.polling = !state.polling;
els.togglePollButton.classList.toggle("primary", state.polling);
els.togglePollButton.textContent = state.polling ? "Stop" : "Auto";
if (state.polling) {
fetchGame({ preserveTail: true });
schedulePoll();
} else if (state.pollTimer) {
clearTimeout(state.pollTimer);
state.pollTimer = null;
}
}
function schedulePoll() {
if (!state.polling) return;
const delay = Math.max(1, Number(els.pollSecondsInput.value || 3)) * 1000;
state.pollTimer = setTimeout(async () => {
await fetchGame({ preserveTail: true });
schedulePoll();
}, delay);
}
async function readJsonResponse(response) {
const payload = await response.json().catch(() => ({}));
if (!response.ok) {
throw new Error(payload.error || `HTTP ${response.status}`);
}
return payload;
}
function loadJsonText() {
try {
const payload = JSON.parse(els.jsonInput.value);
loadGame(payload);
setStatus("ok", "Loaded JSON");
} catch (error) {
setStatus("error", error.message);
}
}
function loadJsonFile() {
const file = els.fileInput.files && els.fileInput.files[0];
if (!file) return;
const reader = new FileReader();
reader.onload = () => {
try {
const payload = JSON.parse(String(reader.result || "{}"));
els.jsonInput.value = JSON.stringify(payload, null, 2);
loadGame(payload);
setStatus("ok", "Loaded file");
} catch (error) {
setStatus("error", error.message);
}
};
reader.readAsText(file);
}
function loadGame(rawGame, options = {}) {
const wasAtTail = isAtReplayTail();
const currentHandNumber = currentHand()?.hand_number;
const currentFrameKey = currentFrame()?.key;
state.rawGame = rawGame;
state.replay = buildReplay(rawGame);
syncInputsFromGame(rawGame);
populateHandSelect();
if (options.preserveTail && wasAtTail && state.replay.hands.length) {
state.handIndex = state.replay.hands.length - 1;
state.frameIndex = Math.max(0, currentHand().frames.length - 1);
} else if (currentHandNumber) {
const handIndex = state.replay.hands.findIndex((hand) => hand.hand_number === currentHandNumber);
state.handIndex = handIndex >= 0 ? handIndex : Math.max(0, state.replay.hands.length - 1);
const frameIndex = currentFrameKey
? currentHand().frames.findIndex((frame) => frame.key === currentFrameKey)
: 0;
state.frameIndex = frameIndex >= 0 ? frameIndex : 0;
} else {
state.handIndex = Math.max(0, state.replay.hands.length - 1);
state.frameIndex = 0;
}
render();
}
function buildReplay(game) {
const players = normalizePlayers(game.players || []);
const hands = [];
let stacks = Object.fromEntries(players.map((player) => [player.player_id, numberOr(player.stack, game.starting_stack || 0)]));
const historicalHands = Array.isArray(game.hands) ? game.hands : [];
if (historicalHands.length > 0) {
stacks = Object.fromEntries(players.map((player) => [player.player_id, numberOr(game.starting_stack, player.stack)]));
}
for (const hand of historicalHands) {
const startStacks = { ...stacks };
const replayHand = buildHandReplay(game, players, hand, startStacks);
hands.push(replayHand);
stacks = { ...replayHand.endingStacks };
}
const currentFrame = buildCurrentTableFrame(game, players);
return { game, players, hands, currentFrame };
}
function normalizePlayers(players) {
return players
.map((player, index) => ({
player_id: String(player.player_id || player.id || `p${index + 1}`),
name: String(player.name || player.player_id || player.id || `Player ${index + 1}`),
seat: numberOr(player.seat, index),
stack: numberOr(player.stack, 0),
street_bet: numberOr(player.street_bet, 0),
total_bet: numberOr(player.total_bet, 0),
folded: Boolean(player.folded),
all_in: Boolean(player.all_in),
in_hand: Boolean(player.in_hand),
}))
.sort((a, b) => a.seat - b.seat);
}
function buildHandReplay(game, players, hand, startStacks) {
const handPlayers = players.map((player) => ({
...player,
stack: numberOr(startStacks[player.player_id], player.stack),
street_bet: 0,
total_bet: 0,
folded: false,
all_in: false,
in_hand: numberOr(startStacks[player.player_id], player.stack) > 0,
hole_cards: holeCardsFor(hand, player.player_id),
}));
const playerState = new Map(handPlayers.map((player) => [player.player_id, player]));
const frames = [];
const actions = Array.isArray(hand.actions) ? hand.actions : [];
const blinds = hand.blinds || {};
frames.push(snapshotFrame({
key: `h${hand.hand_number}:start`,
type: "start",
hand,
players: handPlayers,
board: [],
pot: 0,
activePlayerId: null,
caption: `Hand ${hand.hand_number} starts. Blinds ${blinds.small_blind || game.small_blind}/${blinds.big_blind || game.big_blind}.`,
event: `Hand ${hand.hand_number} started`,
}));
let currentStreet = "preflop";
let boardCount = 0;
actions.forEach((action, index) => {
const street = String(action.street || currentStreet);
if (street !== currentStreet) {
currentStreet = street;
boardCount = STREET_BOARD_COUNTS[street] || boardCount;
frames.push(snapshotFrame({
key: `h${hand.hand_number}:${street}:deal`,
type: "street",
hand,
players: handPlayers,
board: (hand.board || []).slice(0, boardCount),
pot: totalPot(handPlayers),
activePlayerId: null,
caption: `${streetLabel(street)} dealt.`,
event: `${streetLabel(street)} board`,
}));
resetStreetBets(handPlayers);
}
const player = playerState.get(String(action.player_id));
if (player) {
const amount = numberOr(action.amount, 0);
player.stack = numberOr(action.stack, player.stack - amount);
player.street_bet = numberOr(action.street_bet, player.street_bet + amount);
player.total_bet += amount;
if (action.action === "fold") player.folded = true;
if (player.stack <= 0 && !player.folded) player.all_in = true;
}
frames.push(snapshotFrame({
key: `h${hand.hand_number}:a${index}`,
type: "action",
hand,
players: handPlayers,
board: (hand.board || []).slice(0, STREET_BOARD_COUNTS[street] || boardCount),
pot: totalPot(handPlayers),
activePlayerId: String(action.player_id),
caption: formatAction(action, player),
event: formatEvent(action, player),
action,
}));
});
const finalBoard = hand.board || [];
if (finalBoard.length && boardCount < finalBoard.length) {
frames.push(snapshotFrame({
key: `h${hand.hand_number}:board-final`,
type: "street",
hand,
players: handPlayers,
board: finalBoard,
pot: totalPot(handPlayers),
activePlayerId: null,
caption: "Final board is visible.",
event: "Final board",
}));
}
const showdown = hand.showdown_hands || {};
if (Object.keys(showdown).length > 0) {
for (const [playerId, cards] of Object.entries(showdown)) {
const player = playerState.get(playerId);
if (player) player.hole_cards = Array.isArray(cards) ? cards : [];
}
frames.push(snapshotFrame({
key: `h${hand.hand_number}:showdown`,
type: "showdown",
hand,
players: handPlayers,
board: finalBoard,
pot: totalPot(handPlayers),
activePlayerId: null,
caption: "Showdown.",
event: "Showdown",
}));
}
const awards = Array.isArray(hand.awards) ? hand.awards : [];
for (const award of awards) {
const amount = numberOr(award.amount, 0);
const winners = Array.isArray(award.winners) ? award.winners : [];
const share = winners.length ? Math.floor(amount / winners.length) : 0;
let remainder = winners.length ? amount % winners.length : 0;
winners.forEach((winnerId) => {
const winner = playerState.get(String(winnerId));
if (!winner) return;
winner.stack += share + (remainder > 0 ? 1 : 0);
remainder -= 1;
});
frames.push(snapshotFrame({
key: `h${hand.hand_number}:award:${frames.length}`,
type: "award",
hand,
players: handPlayers,
board: finalBoard,
pot: 0,
activePlayerId: winners[0] ? String(winners[0]) : null,
caption: formatAward(award),
event: formatAward(award),
}));
}
const endingStacks = Object.fromEntries(handPlayers.map((player) => [player.player_id, player.stack]));
if (frames.length === 1) {
frames.push(snapshotFrame({
key: `h${hand.hand_number}:empty`,
type: "empty",
hand,
players: handPlayers,
board: finalBoard,
pot: 0,
activePlayerId: null,
caption: "No actions recorded for this hand.",
event: "No actions",
}));
}
return { hand_number: hand.hand_number, hand, frames, endingStacks };
}
function buildCurrentTableFrame(game, players) {
return {
key: "current-table",
type: "current",
hand_number: game.hand_number || 0,
button_seat: game.button_seat,
players: players.map((player) => ({
...player,
street_bet: numberOr(player.street_bet, 0),
total_bet: numberOr(player.total_bet, 0),
hole_cards: [],
})),
board: [],
pot: players.reduce((sum, player) => sum + numberOr(player.total_bet, 0), 0),
activePlayerId: null,
caption: "Current table snapshot. Run hands or load history to replay actions.",
event: "Current table snapshot",
action: null,
};
}
function snapshotFrame({ key, type, hand, players, board, pot, activePlayerId, caption, event, action }) {
return {
key,
type,
hand_number: hand.hand_number,
button_seat: hand.button_seat,
players: players.map((player) => ({ ...player, hole_cards: [...(player.hole_cards || [])] })),
board: [...(board || [])],
pot,
activePlayerId,
caption,
event,
action: action ? { ...action } : null,
};
}
function holeCardsFor(hand, playerId) {
const explicit = hand.hole_cards || hand.private_hands || {};
const showdown = hand.showdown_hands || {};
const cards = explicit[playerId] || showdown[playerId] || [];
return Array.isArray(cards) ? cards : [];
}
function totalPot(players) {
return players.reduce((sum, player) => sum + numberOr(player.total_bet, 0), 0);
}
function resetStreetBets(players) {
players.forEach((player) => {
player.street_bet = 0;
});
}
function syncInputsFromGame(game) {
if (game.game_id) els.gameIdInput.value = game.game_id;
}
function populateHandSelect() {
els.handSelect.innerHTML = "";
const hands = state.replay ? state.replay.hands : [];
if (!hands.length) {
const option = document.createElement("option");
option.value = "0";
option.textContent = "No hands";
els.handSelect.append(option);
return;
}
hands.forEach((hand, index) => {
const option = document.createElement("option");
option.value = String(index);
option.textContent = `Hand ${hand.hand_number}`;
els.handSelect.append(option);
});
}
function render() {
if (!state.replay) {
renderEmpty();
return;
}
const hand = currentHand();
const frame = currentFrame();
els.handSelect.value = state.replay.hands.length ? String(state.handIndex) : "0";
renderHeader();
renderStats();
renderPlayers(frame);
renderSeats(frame);
renderBoard(frame);
renderEvents(hand, frame);
renderTransport(hand, frame);
}
function renderEmpty() {
els.gameStatus.textContent = "No game";
els.handCounter.textContent = "Hand 0";
els.tableStats.innerHTML = "";
els.playerList.innerHTML = "";
els.seatLayer.innerHTML = "";
els.boardCards.innerHTML = "";
els.potDisplay.textContent = "Pot 0";
els.frameCaption.textContent = "Load a game snapshot";
els.frameCounter.textContent = "0 / 0";
els.eventLog.innerHTML = "";
}
function renderHeader() {
const game = state.replay.game;
els.gameStatus.textContent = `${game.game_id || "game"} · ${game.status || "unknown"}`;
els.gameStatus.className = `pill ${game.status === "complete" ? "ok" : ""}`;
els.handCounter.textContent = `Hand ${game.hand_number || 0}`;
}
function renderStats() {
const game = state.replay.game;
const hands = state.replay.hands.length;
const current = currentHand();
const stats = [
["Players", state.replay.players.length],
["Hands", hands],
["Blinds", `${game.small_blind || 0}/${game.big_blind || 0}`],
["Button", current && current.hand ? `Seat ${current.hand.button_seat}` : game.button_seat == null ? "-" : `Seat ${game.button_seat}`],
];
els.tableStats.innerHTML = stats
.map(([label, value]) => `<div class="stat"><div class="label">${escapeHtml(label)}</div><div class="value">${escapeHtml(value)}</div></div>`)
.join("");
}
function renderPlayers(frame) {
const players = frame ? frame.players : state.replay.players;
els.playerList.innerHTML = players
.map((player) => `
<div class="player-row">
<span class="seat-num">${player.seat}</span>
<span class="name">${escapeHtml(player.name)}</span>
<span class="stack">${formatChips(player.stack)}</span>
</div>
`)
.join("");
}
function renderSeats(frame) {
if (!frame) {
els.seatLayer.innerHTML = "";
return;
}
const count = Math.max(2, frame.players.length);
els.seatLayer.innerHTML = frame.players
.map((player, index) => {
const pos = seatPosition(index, count);
const classes = ["seat"];
if (frame.activePlayerId === player.player_id) classes.push("active");
if (player.folded) classes.push("folded");
const tags = [];
if (player.seat === frame.button_seat) tags.push("BTN");
if (player.folded) tags.push("FOLD");
if (player.all_in) tags.push("ALL IN");
return `
<article class="${classes.join(" ")}" style="left:${pos.x}%;top:${pos.y}%">
<div class="name-row">
<span class="name">${escapeHtml(player.name)}</span>
<span class="tag">${escapeHtml(tags[0] || `S${player.seat}`)}</span>
</div>
<div class="seat-stats">
<span>stk ${formatChips(player.stack)}</span>
<span>bet ${formatChips(player.street_bet)}</span>
<span>tot ${formatChips(player.total_bet)}</span>
<span>${player.in_hand ? "in" : "out"}</span>
</div>
<div class="cards hole-cards">${renderHoleCards(player)}</div>
</article>
`;
})
.join("");
}
function seatPosition(index, count) {
const angle = -90 + (360 / count) * index;
const rad = (angle * Math.PI) / 180;
return {
x: 50 + 42 * Math.cos(rad),
y: 50 + 39 * Math.sin(rad),
};
}
function renderBoard(frame) {
if (!frame) return;
els.potDisplay.textContent = `Pot ${formatChips(frame.pot)}`;
els.boardCards.innerHTML = renderCards(frame.board, 5);
els.frameCaption.textContent = frame.caption || "";
}
function renderTransport(hand, frame) {
const frames = hand ? hand.frames : [];
els.frameCounter.textContent = frames.length ? `${state.frameIndex + 1} / ${frames.length}` : "0 / 0";
els.prevButton.disabled = state.frameIndex <= 0;
els.resetButton.disabled = state.frameIndex <= 0;
els.nextButton.disabled = !frames.length || state.frameIndex >= frames.length - 1;
els.playButton.disabled = frames.length <= 1;
els.playButton.textContent = state.playing ? "Pause" : "Play";
if (!frame) els.frameCaption.textContent = "No hand selected";
}
function renderEvents(hand, frame) {
const frames = hand ? hand.frames : [];
els.eventLog.innerHTML = frames
.map((item, index) => `<li class="${frame && item.key === frame.key ? "current" : ""}">${escapeHtml(item.event || item.caption || `Frame ${index + 1}`)}</li>`)
.join("");
}
function setFrame(index) {
const hand = currentHand();
if (!hand) return;
state.frameIndex = clamp(index, 0, hand.frames.length - 1);
render();
}
function togglePlayback() {
if (state.playing) {
stopPlayback();
render();
} else {
state.playing = true;
render();
scheduleNextFrame();
}
}
function stopPlayback() {
state.playing = false;
if (state.timer) {
clearTimeout(state.timer);
state.timer = null;
}
}
function scheduleNextFrame() {
if (!state.playing) return;
const hand = currentHand();
if (!hand || state.frameIndex >= hand.frames.length - 1) {
stopPlayback();
render();
return;
}
const pace = Number(els.speedInput.value || 1);
const delay = Math.round(1100 / pace);
state.timer = setTimeout(() => {
state.frameIndex += 1;
render();
scheduleNextFrame();
}, delay);
}
function currentHand() {
if (!state.replay || !state.replay.hands.length) return null;
return state.replay.hands[clamp(state.handIndex, 0, state.replay.hands.length - 1)];
}
function currentFrame() {
const hand = currentHand();
if (!hand || !hand.frames.length) return state.replay ? state.replay.currentFrame : null;
return hand.frames[clamp(state.frameIndex, 0, hand.frames.length - 1)];
}
function isAtReplayTail() {
const hand = currentHand();
if (!state.replay || !hand) return true;
return state.handIndex === state.replay.hands.length - 1 && state.frameIndex >= hand.frames.length - 1;
}
function renderHoleCards(player) {
if (player.hole_cards && player.hole_cards.length) return renderCards(player.hole_cards, 2);
if (player.in_hand && !player.folded) return `${renderCardBack()}${renderCardBack()}`;
return "";
}
function renderCards(cards, padTo = 0) {
const rendered = (cards || []).map(renderCard).join("");
const missing = Math.max(0, padTo - (cards || []).length);
return rendered + Array.from({ length: missing }, () => `<span class="card back"></span>`).join("");
}
function renderCardBack() {
return `<span class="card back"></span>`;
}
function renderCard(label) {
const value = String(label || "");
const rank = value.slice(0, 1).toUpperCase();
const suit = value.slice(1, 2).toLowerCase();
const red = suit === "h" || suit === "d";
return `<span class="card ${red ? "red" : ""}">${escapeHtml(rank + (SUITS[suit] || suit))}</span>`;
}
function formatAction(action, player) {
const name = player ? player.name : action.player_id;
const verb = String(action.action || "").replace("_", " ");
const amount = numberOr(action.amount, 0);
if (amount > 0) return `${name} ${verb} ${formatChips(amount)}.`;
return `${name} ${verb}.`;
}
function formatEvent(action, player) {
const street = streetLabel(action.street || "preflop");
return `${street}: ${formatAction(action, player)}`;
}
function formatAward(award) {
const winners = (award.winners || []).join(", ") || "unknown";
const handValue = award.hand_value && award.hand_value.name ? ` with ${award.hand_value.name}` : "";
return `${winners} win ${formatChips(award.amount)}${handValue}.`;
}
function streetLabel(street) {
const index = STREET_ORDER.indexOf(street);
if (index < 0) return String(street || "").toUpperCase();
return STREET_ORDER[index].toUpperCase();
}
function numberOr(value, fallback) {
const num = Number(value);
return Number.isFinite(num) ? num : fallback;
}
function formatChips(value) {
return new Intl.NumberFormat("en-US", { maximumFractionDigits: 0 }).format(numberOr(value, 0));
}
function clamp(value, min, max) {
return Math.min(max, Math.max(min, value));
}
function escapeHtml(value) {
return String(value)
.replaceAll("&", "&amp;")
.replaceAll("<", "&lt;")
.replaceAll(">", "&gt;")
.replaceAll('"', "&quot;")
.replaceAll("'", "&#039;");
}
function setStatus(kind, text) {
els.connectionStatus.className = `pill ${kind === "neutral" ? "neutral" : kind}`;
els.connectionStatus.textContent = text;
}
function defaultGameSpec() {
return {
game_id: "demo",
seed: 42,
starting_stack: 1000,
small_blind: 5,
big_blind: 10,
players: [
{ id: "agent_1", name: "Agent 1", type: "calling" },
{ id: "agent_2", name: "Agent 2", type: "random" },
{ id: "agent_3", name: "Agent 3", type: "calling" },
],
};
}
init();
+144
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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Texas Hold X Replay</title>
<link rel="stylesheet" href="/styles.css">
</head>
<body>
<main class="shell">
<header class="topbar" aria-label="Application header">
<div>
<p class="eyebrow">Texas Hold X</p>
<h1>Game Replay Control</h1>
</div>
<div class="status-strip" aria-live="polite">
<span id="connectionStatus" class="pill neutral">Idle</span>
<span id="gameStatus" class="pill">No game</span>
<span id="handCounter" class="metric">Hand 0</span>
</div>
</header>
<section class="workspace">
<aside class="panel controls" aria-label="Game controls">
<div class="panel-header">
<h2>Source</h2>
</div>
<label class="field">
<span>Core service</span>
<input id="baseUrlInput" type="url" value="http://127.0.0.1:8000" spellcheck="false">
</label>
<label class="field">
<span>Game ID</span>
<input id="gameIdInput" type="text" value="demo" spellcheck="false">
</label>
<div class="button-row">
<button id="fetchButton" type="button" class="primary">Fetch</button>
<button id="togglePollButton" type="button">Auto</button>
</div>
<div class="divider"></div>
<div class="panel-header compact">
<h2>Run Hands</h2>
</div>
<div class="form-grid">
<label class="field">
<span>Count</span>
<input id="runCountInput" type="number" min="1" max="100" value="1">
</label>
<label class="field">
<span>Poll sec</span>
<input id="pollSecondsInput" type="number" min="1" max="60" value="3">
</label>
</div>
<div class="form-grid">
<label class="field">
<span>Small blind</span>
<input id="smallBlindInput" type="number" min="1" placeholder="keep">
</label>
<label class="field">
<span>Big blind</span>
<input id="bigBlindInput" type="number" min="1" placeholder="keep">
</label>
</div>
<label class="check-field">
<input id="untilOneLeftInput" type="checkbox">
<span>Run until one player remains</span>
</label>
<button id="runButton" type="button" class="wide">Run</button>
<div class="divider"></div>
<div class="panel-header compact">
<h2>Create Game</h2>
</div>
<textarea id="createGameInput" rows="10" spellcheck="false"></textarea>
<button id="createGameButton" type="button" class="wide">Create</button>
<div class="divider"></div>
<div class="panel-header compact">
<h2>Load JSON</h2>
</div>
<input id="fileInput" class="file-input" type="file" accept="application/json,.json">
<textarea id="jsonInput" rows="8" spellcheck="false" placeholder='Paste a GET /games/{id} response'></textarea>
<button id="loadJsonButton" type="button" class="wide">Load Snapshot</button>
</aside>
<section class="table-zone" aria-label="Poker table replay">
<div class="table-toolbar">
<div class="select-wrap">
<label for="handSelect">Hand</label>
<select id="handSelect"></select>
</div>
<div class="select-wrap">
<label for="speedInput">Pace</label>
<input id="speedInput" type="range" min="0.5" max="2" step="0.1" value="1">
</div>
</div>
<div class="felt-stage">
<div class="table-felt" id="tableFelt">
<div id="seatLayer" class="seat-layer"></div>
<div class="board-zone">
<div id="potDisplay" class="pot-display">Pot 0</div>
<div id="boardCards" class="cards board-cards"></div>
<div id="frameCaption" class="frame-caption">Load a game snapshot</div>
</div>
</div>
</div>
<div class="transport" aria-label="Replay transport">
<button id="resetButton" type="button" title="Reset">|&lt;</button>
<button id="prevButton" type="button" title="Previous">&lt;</button>
<button id="playButton" type="button" class="primary">Play</button>
<button id="nextButton" type="button" title="Next">&gt;</button>
<span id="frameCounter" class="metric">0 / 0</span>
</div>
</section>
<aside class="panel log-panel" aria-label="Game details">
<div class="panel-header">
<h2>Table State</h2>
</div>
<div id="tableStats" class="stats-grid"></div>
<div class="panel-header compact">
<h2>Players</h2>
</div>
<div id="playerList" class="player-list"></div>
<div class="panel-header compact">
<h2>Timeline</h2>
</div>
<ol id="eventLog" class="event-log"></ol>
</aside>
</section>
</main>
<script src="/app.js"></script>
</body>
</html>
+609
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:root {
color-scheme: dark;
--bg: #07100e;
--surface: #101b18;
--surface-2: #15231f;
--line: #294038;
--text: #f2f7f4;
--muted: #9fb3aa;
--green: #22c55e;
--green-2: #15803d;
--amber: #f59e0b;
--red: #ef4444;
--blue: #38bdf8;
--felt: #0f6b42;
--felt-dark: #06452c;
--wood: #7c4a1e;
--shadow: 0 16px 40px rgba(0, 0, 0, 0.34);
--radius: 8px;
--font: ui-sans-serif, system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif;
--mono: "SFMono-Regular", Consolas, "Liberation Mono", monospace;
}
* {
box-sizing: border-box;
}
body {
margin: 0;
min-height: 100vh;
background:
linear-gradient(90deg, rgba(255, 255, 255, 0.025) 1px, transparent 1px),
linear-gradient(rgba(255, 255, 255, 0.02) 1px, transparent 1px),
var(--bg);
background-size: 24px 24px;
color: var(--text);
font-family: var(--font);
}
button,
input,
select,
textarea {
font: inherit;
}
button {
border: 1px solid var(--line);
border-radius: var(--radius);
min-height: 38px;
padding: 8px 12px;
background: #172621;
color: var(--text);
cursor: pointer;
transition: border-color 160ms ease, background 160ms ease, transform 160ms ease;
}
button:hover {
border-color: var(--green);
background: #1e322b;
}
button:active {
transform: translateY(1px);
}
button:disabled {
cursor: not-allowed;
opacity: 0.5;
}
button.primary {
border-color: #35d772;
background: linear-gradient(180deg, #28c864, #179249);
color: #04100a;
font-weight: 700;
}
button.wide {
width: 100%;
}
input,
select,
textarea {
width: 100%;
border: 1px solid var(--line);
border-radius: var(--radius);
background: #0a1411;
color: var(--text);
min-height: 38px;
padding: 8px 10px;
}
textarea {
resize: vertical;
min-height: 120px;
font-family: var(--mono);
font-size: 12px;
line-height: 1.45;
}
input:focus,
select:focus,
textarea:focus,
button:focus-visible {
outline: 2px solid rgba(34, 197, 94, 0.75);
outline-offset: 2px;
}
.shell {
width: min(1720px, calc(100vw - 32px));
margin: 0 auto;
padding: 18px 0 24px;
}
.topbar {
display: flex;
align-items: center;
justify-content: space-between;
gap: 18px;
margin-bottom: 16px;
}
.eyebrow {
margin: 0 0 4px;
color: var(--green);
font-family: var(--mono);
font-size: 12px;
text-transform: uppercase;
}
h1,
h2 {
margin: 0;
letter-spacing: 0;
}
h1 {
font-size: 26px;
}
h2 {
font-size: 14px;
}
.status-strip {
display: flex;
flex-wrap: wrap;
justify-content: flex-end;
gap: 8px;
}
.pill,
.metric {
display: inline-flex;
align-items: center;
min-height: 30px;
border: 1px solid var(--line);
border-radius: 999px;
padding: 5px 10px;
background: rgba(16, 27, 24, 0.9);
color: var(--muted);
font-family: var(--mono);
font-size: 12px;
white-space: nowrap;
}
.pill.ok {
border-color: rgba(34, 197, 94, 0.6);
color: #86efac;
}
.pill.error {
border-color: rgba(239, 68, 68, 0.7);
color: #fecaca;
}
.workspace {
display: grid;
grid-template-columns: 300px minmax(520px, 1fr) 340px;
gap: 14px;
align-items: start;
}
.panel {
border: 1px solid var(--line);
border-radius: var(--radius);
background: rgba(16, 27, 24, 0.94);
box-shadow: var(--shadow);
padding: 14px;
}
.panel-header {
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: 12px;
}
.panel-header.compact {
margin-top: 4px;
}
.field {
display: grid;
gap: 6px;
margin-bottom: 10px;
}
.field span,
.select-wrap label {
color: var(--muted);
font-size: 12px;
}
.form-grid,
.button-row {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 8px;
}
.check-field {
display: flex;
align-items: center;
gap: 8px;
color: var(--muted);
font-size: 13px;
margin: 4px 0 10px;
}
.check-field input {
width: 16px;
min-height: 16px;
}
.divider {
height: 1px;
background: var(--line);
margin: 14px 0;
}
.file-input {
margin-bottom: 10px;
}
.table-zone {
min-width: 0;
}
.table-toolbar,
.transport {
display: flex;
align-items: center;
justify-content: space-between;
gap: 10px;
margin-bottom: 10px;
}
.select-wrap {
display: grid;
grid-template-columns: auto minmax(120px, 1fr);
align-items: center;
gap: 8px;
}
.felt-stage {
min-height: 560px;
border: 1px solid var(--line);
border-radius: var(--radius);
background: radial-gradient(circle at 50% 45%, rgba(56, 189, 248, 0.12), transparent 46%), #08120f;
box-shadow: var(--shadow);
padding: 20px;
}
.table-felt {
position: relative;
height: 520px;
min-height: 520px;
border: 16px solid var(--wood);
border-radius: 48%;
background:
radial-gradient(ellipse at center, rgba(255, 255, 255, 0.1), transparent 58%),
radial-gradient(ellipse at center, var(--felt), var(--felt-dark));
box-shadow: inset 0 0 0 6px rgba(255, 255, 255, 0.08), inset 0 0 32px rgba(0, 0, 0, 0.45);
overflow: visible;
}
.table-felt::after {
content: "";
position: absolute;
inset: 58px 80px;
border: 1px dashed rgba(255, 255, 255, 0.18);
border-radius: 50%;
pointer-events: none;
}
.seat-layer {
position: absolute;
inset: 0;
}
.seat {
position: absolute;
width: 154px;
min-height: 106px;
transform: translate(-50%, -50%);
border: 1px solid rgba(148, 163, 184, 0.34);
border-radius: var(--radius);
background: rgba(6, 16, 12, 0.9);
box-shadow: 0 10px 24px rgba(0, 0, 0, 0.36);
padding: 8px;
transition: border-color 160ms ease, box-shadow 160ms ease, transform 160ms ease;
}
.seat.active {
border-color: var(--green);
box-shadow: 0 0 0 2px rgba(34, 197, 94, 0.24), 0 0 24px rgba(34, 197, 94, 0.28);
}
.seat.folded {
opacity: 0.66;
}
.seat .name-row {
display: flex;
align-items: center;
justify-content: space-between;
gap: 8px;
margin-bottom: 6px;
}
.seat .name {
min-width: 0;
overflow: hidden;
color: var(--text);
font-size: 13px;
font-weight: 700;
text-overflow: ellipsis;
white-space: nowrap;
}
.tag {
border-radius: 999px;
padding: 2px 6px;
background: rgba(34, 197, 94, 0.16);
color: #bbf7d0;
font-family: var(--mono);
font-size: 10px;
white-space: nowrap;
}
.seat-stats {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 4px;
color: var(--muted);
font-family: var(--mono);
font-size: 11px;
}
.hole-cards {
margin-top: 7px;
}
.cards {
display: flex;
justify-content: center;
gap: 6px;
}
.card {
display: inline-flex;
align-items: center;
justify-content: center;
width: 42px;
height: 58px;
border: 1px solid #d7dee3;
border-radius: 6px;
background: #f8fafc;
color: #111827;
font-family: var(--mono);
font-size: 18px;
font-weight: 800;
box-shadow: 0 5px 10px rgba(0, 0, 0, 0.22);
}
.card.red {
color: #b91c1c;
}
.card.back {
border-color: #38bdf8;
background:
linear-gradient(45deg, rgba(255, 255, 255, 0.16) 25%, transparent 25%),
linear-gradient(-45deg, rgba(255, 255, 255, 0.16) 25%, transparent 25%),
#123a52;
background-size: 10px 10px;
color: transparent;
}
.board-zone {
position: absolute;
left: 50%;
top: 50%;
display: grid;
width: min(420px, 52%);
transform: translate(-50%, -50%);
justify-items: center;
gap: 12px;
z-index: 3;
}
.pot-display {
border: 1px solid rgba(245, 158, 11, 0.55);
border-radius: 999px;
padding: 6px 12px;
background: rgba(31, 20, 5, 0.7);
color: #fde68a;
font-family: var(--mono);
font-size: 13px;
}
.board-cards {
min-height: 58px;
}
.frame-caption {
width: 100%;
min-height: 42px;
border: 1px solid rgba(255, 255, 255, 0.16);
border-radius: var(--radius);
padding: 9px 12px;
background: rgba(3, 7, 18, 0.62);
color: var(--text);
text-align: center;
}
.transport {
justify-content: center;
margin: 10px 0 0;
}
.transport button {
min-width: 48px;
}
.stats-grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 8px;
}
.stat {
border: 1px solid var(--line);
border-radius: var(--radius);
background: #0a1411;
padding: 9px;
}
.stat .label {
color: var(--muted);
font-size: 11px;
}
.stat .value {
margin-top: 4px;
font-family: var(--mono);
font-size: 16px;
}
.player-list {
display: grid;
gap: 8px;
}
.player-row {
display: grid;
grid-template-columns: 28px 1fr auto;
gap: 8px;
align-items: center;
border: 1px solid var(--line);
border-radius: var(--radius);
background: #0a1411;
padding: 8px;
}
.player-row .seat-num {
display: inline-flex;
align-items: center;
justify-content: center;
width: 28px;
height: 28px;
border-radius: 50%;
background: rgba(34, 197, 94, 0.14);
color: #bbf7d0;
font-family: var(--mono);
font-size: 12px;
}
.player-row .name {
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.player-row .stack {
color: var(--muted);
font-family: var(--mono);
font-size: 12px;
}
.event-log {
display: grid;
max-height: 392px;
margin: 0;
padding: 0 0 0 20px;
gap: 7px;
overflow: auto;
}
.event-log li {
border-left: 2px solid rgba(34, 197, 94, 0.35);
padding: 2px 0 2px 8px;
color: var(--muted);
font-size: 13px;
}
.event-log li.current {
color: var(--text);
border-left-color: var(--green);
}
@media (max-width: 1180px) {
.workspace {
grid-template-columns: 300px minmax(0, 1fr);
}
.log-panel {
grid-column: 1 / -1;
}
}
@media (max-width: 820px) {
.shell {
width: min(100vw - 20px, 760px);
padding-top: 12px;
}
.topbar {
align-items: flex-start;
flex-direction: column;
}
.status-strip {
justify-content: flex-start;
}
.workspace {
grid-template-columns: 1fr;
}
.felt-stage {
min-height: 430px;
padding: 12px;
}
.table-felt {
height: 390px;
min-height: 390px;
border-width: 10px;
}
.seat {
width: 124px;
min-height: 94px;
padding: 7px;
}
.seat-stats {
grid-template-columns: 1fr;
}
.card {
width: 34px;
height: 48px;
font-size: 15px;
}
.board-zone {
width: 62%;
}
.table-toolbar {
align-items: stretch;
flex-direction: column;
}
}
@media (prefers-reduced-motion: reduce) {
*,
*::before,
*::after {
scroll-behavior: auto !important;
transition-duration: 0.01ms !important;
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
}
}