feat(web): add web control client
This commit is contained in:
@@ -126,3 +126,22 @@ AI Agent 会在终端输出:
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```bash
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python -m unittest discover -v
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```
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## Web 回放与控制台
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启动核心游戏服务后,可以单独启动 Web 回放服务:
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```bash
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python -m texas_holdem_replay.server --host 127.0.0.1 --port 8088
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```
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打开 `http://127.0.0.1:8088`。页面通过自身的代理接口访问核心服务,
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避免浏览器跨域限制;它不会导入或耦合 `texas_holdem.engine` 内部代码。
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页面支持:
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- 拉取 `GET /games/{game_id}` 快照并按 `hands[].actions` 生成逐帧回放。
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- 通过代理调用核心服务运行指定数量手牌。
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- 可选覆盖下一批手牌的大小盲。
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- 上传或粘贴静态 JSON 快照进行离线回放。
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- 自动轮询正在运行的游戏,保留当前历史查看位置。
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@@ -9,6 +9,7 @@ dependencies = []
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texas-holdem-server = "texas_holdem.server:main"
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texas-holdem-human = "texas_holdem.human_client:main"
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texas-holdem-ai = "texas_holdem.ai_client:main"
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texas-holdem-replay = "texas_holdem_replay.server:main"
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[tool.setuptools.package-data]
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texas_holdem_replay = ["static/*"]
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@@ -2,7 +2,7 @@ from __future__ import annotations
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import unittest
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from texas_holdem_replay.server import build_game_url
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from texas_holdem_replay.server import build_core_url, build_game_url
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class ReplayServerTests(unittest.TestCase):
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@@ -22,7 +22,12 @@ class ReplayServerTests(unittest.TestCase):
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with self.assertRaises(ValueError):
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build_game_url({"url": ["file:///tmp/game.json"]})
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def test_build_core_url_preserves_base_path(self) -> None:
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self.assertEqual(
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build_core_url("http://127.0.0.1:8000/api/", "/games/demo/hands/run"),
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"http://127.0.0.1:8000/api/games/demo/hands/run",
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)
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if __name__ == "__main__":
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unittest.main()
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@@ -0,0 +1,2 @@
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"""Standalone web replay viewer for Texas Hold X."""
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@@ -0,0 +1,222 @@
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from __future__ import annotations
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import argparse
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import json
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import mimetypes
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from http import HTTPStatus
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from http.server import BaseHTTPRequestHandler, ThreadingHTTPServer
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from pathlib import Path
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from typing import Any
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from urllib.error import HTTPError, URLError
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from urllib.parse import parse_qs, quote, urlencode, urlparse
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from urllib.request import ProxyHandler, Request, build_opener
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STATIC_DIR = Path(__file__).resolve().parent / "static"
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DEFAULT_CORE_BASE_URL = "http://127.0.0.1:8000"
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NO_PROXY_OPENER = build_opener(ProxyHandler({}))
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def build_game_url(params: dict[str, list[str]]) -> str:
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"""Build a core-service game URL from query parameters.
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Supported forms:
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- ``url=https://host/games/demo`` for callers that already have a full URL.
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- ``base_url=http://host&game_id=demo`` for the common local service case.
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"""
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raw_url = _first(params, "url")
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if raw_url:
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return _validate_http_url(raw_url)
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base_url = _first(params, "base_url") or DEFAULT_CORE_BASE_URL
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game_id = _first(params, "game_id")
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if not game_id:
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raise ValueError("game_id is required when url is not provided")
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parsed = urlparse(_validate_http_url(base_url.rstrip("/")))
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base_path = parsed.path.rstrip("/")
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game_path = f"{base_path}/games/{quote(game_id, safe='')}"
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return parsed._replace(path=game_path, query="", fragment="").geturl()
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def build_core_url(base_url: str, path: str) -> str:
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parsed = urlparse(_validate_http_url(base_url.rstrip("/")))
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base_path = parsed.path.rstrip("/")
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target_path = f"{base_path}/{path.lstrip('/')}"
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return parsed._replace(path=target_path, query="", fragment="").geturl()
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def _first(params: dict[str, list[str]], key: str) -> str | None:
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values = params.get(key)
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if not values:
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return None
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return values[0]
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def _validate_http_url(value: str) -> str:
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parsed = urlparse(value)
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if parsed.scheme not in {"http", "https"} or not parsed.netloc:
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raise ValueError("url must be an absolute http(s) URL")
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return value
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class ReplayRequestHandler(BaseHTTPRequestHandler):
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server_version = "TexasHoldemReplay/0.1"
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def do_GET(self) -> None:
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parsed = urlparse(self.path)
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if parsed.path == "/health":
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self._json({"ok": True})
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return
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if parsed.path == "/api/fetch-game":
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self._handle_fetch_game(parse_qs(parsed.query))
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return
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self._serve_static(parsed.path)
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def do_POST(self) -> None:
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parsed = urlparse(self.path)
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if parsed.path == "/api/create-game":
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self._proxy_json_request("POST", "/games")
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return
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if parsed.path == "/api/run-hands":
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try:
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payload = self._read_json()
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base_url = str(payload.pop("base_url", DEFAULT_CORE_BASE_URL))
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game_id = str(payload.pop("game_id", "")).strip()
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if not game_id:
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raise ValueError("game_id is required")
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path = f"/games/{quote(game_id, safe='')}/hands/run"
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self._proxy_json_request("POST", path, base_url=base_url, payload=payload)
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except ValueError as exc:
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self._json({"error": str(exc)}, HTTPStatus.BAD_REQUEST)
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return
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self._json({"error": "not found"}, HTTPStatus.NOT_FOUND)
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def log_message(self, format: str, *args: Any) -> None:
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return
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def _handle_fetch_game(self, params: dict[str, list[str]]) -> None:
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try:
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target_url = build_game_url(params)
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payload, status = self._request_json("GET", target_url)
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self._json(payload, HTTPStatus(status))
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except ValueError as exc:
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self._json({"error": str(exc)}, HTTPStatus.BAD_REQUEST)
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except RuntimeError as exc:
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self._json({"error": str(exc)}, HTTPStatus.BAD_GATEWAY)
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def _proxy_json_request(
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self,
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method: str,
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path: str,
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base_url: str | None = None,
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payload: dict[str, Any] | None = None,
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) -> None:
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try:
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if payload is None:
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payload = self._read_json()
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base_url = str(payload.pop("base_url", DEFAULT_CORE_BASE_URL))
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target_url = build_core_url(base_url or DEFAULT_CORE_BASE_URL, path)
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response_payload, status = self._request_json(method, target_url, payload)
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self._json(response_payload, HTTPStatus(status))
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except ValueError as exc:
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self._json({"error": str(exc)}, HTTPStatus.BAD_REQUEST)
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except RuntimeError as exc:
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self._json({"error": str(exc)}, HTTPStatus.BAD_GATEWAY)
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def _request_json(
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self,
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method: str,
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url: str,
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payload: dict[str, Any] | None = None,
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) -> tuple[dict[str, Any], int]:
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data = None
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headers = {"Accept": "application/json"}
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if payload is not None:
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data = json.dumps(payload).encode("utf-8")
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headers["Content-Type"] = "application/json"
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request = Request(url, data=data, headers=headers, method=method)
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try:
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with NO_PROXY_OPENER.open(request, timeout=20) as response:
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raw = response.read().decode("utf-8")
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status = response.status
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except HTTPError as exc:
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raw = exc.read().decode("utf-8", errors="replace")
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status = exc.code
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except (OSError, URLError) as exc:
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raise RuntimeError(f"core service request failed: {url}") from exc
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try:
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parsed = json.loads(raw) if raw else {}
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except json.JSONDecodeError as exc:
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raise RuntimeError(f"core service returned invalid JSON: {url}") from exc
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if not isinstance(parsed, dict):
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raise RuntimeError("core service response must be a JSON object")
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return parsed, status
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def _serve_static(self, path: str) -> None:
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relative = "index.html" if path in {"", "/"} else path.lstrip("/")
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if relative.startswith("static/"):
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relative = relative[len("static/") :]
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if "/" in relative:
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safe_parts = [part for part in relative.split("/") if part not in {"", ".", ".."}]
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relative = "/".join(safe_parts)
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target = STATIC_DIR / relative
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try:
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target.relative_to(STATIC_DIR)
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except ValueError:
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self._json({"error": "not found"}, HTTPStatus.NOT_FOUND)
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return
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if not target.is_file():
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self._json({"error": "not found"}, HTTPStatus.NOT_FOUND)
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return
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content_type = mimetypes.guess_type(str(target))[0] or "application/octet-stream"
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body = target.read_bytes()
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self.send_response(HTTPStatus.OK)
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self.send_header("Content-Type", content_type)
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self.send_header("Content-Length", str(len(body)))
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self.end_headers()
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self.wfile.write(body)
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def _read_json(self) -> dict[str, Any]:
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length = int(self.headers.get("Content-Length", "0"))
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if length <= 0:
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return {}
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try:
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payload = json.loads(self.rfile.read(length).decode("utf-8"))
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except json.JSONDecodeError as exc:
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raise ValueError("request body must be valid JSON") from exc
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if not isinstance(payload, dict):
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raise ValueError("request body must be a JSON object")
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return payload
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def _json(self, payload: dict[str, Any], status: HTTPStatus = HTTPStatus.OK) -> None:
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body = json.dumps(payload, ensure_ascii=False).encode("utf-8")
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self.send_response(status)
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self.send_header("Content-Type", "application/json")
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self.send_header("Content-Length", str(len(body)))
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self.end_headers()
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self.wfile.write(body)
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def create_server(host: str, port: int) -> ThreadingHTTPServer:
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return ThreadingHTTPServer((host, port), ReplayRequestHandler)
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def main() -> None:
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parser = argparse.ArgumentParser(description="Run the Texas Hold X web replay viewer.")
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parser.add_argument("--host", default="127.0.0.1")
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parser.add_argument("--port", default=8088, type=int)
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args = parser.parse_args()
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server = create_server(args.host, args.port)
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query = urlencode({"base_url": DEFAULT_CORE_BASE_URL})
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print(f"Texas Hold X replay viewer listening on http://{args.host}:{args.port}/?{query}")
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try:
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server.serve_forever()
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except KeyboardInterrupt:
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pass
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finally:
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server.server_close()
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if __name__ == "__main__":
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main()
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@@ -0,0 +1,796 @@
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const STREET_ORDER = ["preflop", "flop", "turn", "river"];
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const STREET_BOARD_COUNTS = { preflop: 0, flop: 3, turn: 4, river: 5 };
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const SUITS = { c: "♣", d: "♦", h: "♥", s: "♠" };
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const state = {
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rawGame: null,
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replay: null,
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handIndex: 0,
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frameIndex: 0,
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playing: false,
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timer: null,
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polling: false,
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pollTimer: null,
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};
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const els = {
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connectionStatus: document.getElementById("connectionStatus"),
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gameStatus: document.getElementById("gameStatus"),
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handCounter: document.getElementById("handCounter"),
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baseUrlInput: document.getElementById("baseUrlInput"),
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gameIdInput: document.getElementById("gameIdInput"),
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fetchButton: document.getElementById("fetchButton"),
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togglePollButton: document.getElementById("togglePollButton"),
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runCountInput: document.getElementById("runCountInput"),
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pollSecondsInput: document.getElementById("pollSecondsInput"),
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smallBlindInput: document.getElementById("smallBlindInput"),
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bigBlindInput: document.getElementById("bigBlindInput"),
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untilOneLeftInput: document.getElementById("untilOneLeftInput"),
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runButton: document.getElementById("runButton"),
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createGameInput: document.getElementById("createGameInput"),
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createGameButton: document.getElementById("createGameButton"),
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fileInput: document.getElementById("fileInput"),
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jsonInput: document.getElementById("jsonInput"),
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loadJsonButton: document.getElementById("loadJsonButton"),
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handSelect: document.getElementById("handSelect"),
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speedInput: document.getElementById("speedInput"),
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tableFelt: document.getElementById("tableFelt"),
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seatLayer: document.getElementById("seatLayer"),
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potDisplay: document.getElementById("potDisplay"),
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boardCards: document.getElementById("boardCards"),
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frameCaption: document.getElementById("frameCaption"),
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resetButton: document.getElementById("resetButton"),
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prevButton: document.getElementById("prevButton"),
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playButton: document.getElementById("playButton"),
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nextButton: document.getElementById("nextButton"),
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frameCounter: document.getElementById("frameCounter"),
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tableStats: document.getElementById("tableStats"),
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playerList: document.getElementById("playerList"),
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eventLog: document.getElementById("eventLog"),
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};
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function init() {
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const params = new URLSearchParams(window.location.search);
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if (params.get("base_url")) els.baseUrlInput.value = params.get("base_url");
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if (params.get("game_id")) els.gameIdInput.value = params.get("game_id");
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els.fetchButton.addEventListener("click", () => fetchGame());
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els.togglePollButton.addEventListener("click", togglePolling);
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els.runButton.addEventListener("click", runHands);
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els.createGameButton.addEventListener("click", createGame);
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els.loadJsonButton.addEventListener("click", loadJsonText);
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els.fileInput.addEventListener("change", loadJsonFile);
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els.handSelect.addEventListener("change", () => {
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state.handIndex = Number(els.handSelect.value || 0);
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state.frameIndex = 0;
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stopPlayback();
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render();
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});
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els.resetButton.addEventListener("click", () => setFrame(0));
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els.prevButton.addEventListener("click", () => setFrame(state.frameIndex - 1));
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els.nextButton.addEventListener("click", () => setFrame(state.frameIndex + 1));
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els.playButton.addEventListener("click", togglePlayback);
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els.createGameInput.value = JSON.stringify(defaultGameSpec(), null, 2);
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renderEmpty();
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}
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async function fetchGame(options = {}) {
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const baseUrl = els.baseUrlInput.value.trim();
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const gameId = els.gameIdInput.value.trim();
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if (!gameId) {
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setStatus("error", "Missing game id");
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return;
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}
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setStatus("neutral", "Fetching");
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try {
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const params = new URLSearchParams({ base_url: baseUrl, game_id: gameId });
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const response = await fetch(`/api/fetch-game?${params.toString()}`);
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const payload = await readJsonResponse(response);
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loadGame(payload, { preserveTail: Boolean(options.preserveTail) });
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setStatus("ok", "Connected");
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} catch (error) {
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setStatus("error", error.message);
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}
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}
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async function runHands() {
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const gameId = els.gameIdInput.value.trim();
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if (!gameId) {
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setStatus("error", "Missing game id");
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return;
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}
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const payload = {
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base_url: els.baseUrlInput.value.trim(),
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game_id: gameId,
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count: Number(els.runCountInput.value || 1),
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until_one_left: els.untilOneLeftInput.checked,
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};
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const smallBlind = els.smallBlindInput.value.trim();
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const bigBlind = els.bigBlindInput.value.trim();
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if (smallBlind || bigBlind) {
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payload.small_blind = Number(smallBlind);
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payload.big_blind = Number(bigBlind);
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}
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setStatus("neutral", "Running");
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els.runButton.disabled = true;
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try {
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const response = await fetch("/api/run-hands", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify(payload),
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});
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const result = await readJsonResponse(response);
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loadGame(result.game || result, { preserveTail: true });
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setStatus("ok", "Updated");
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} catch (error) {
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setStatus("error", error.message);
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} finally {
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els.runButton.disabled = false;
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}
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}
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async function createGame() {
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let gameSpec;
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try {
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gameSpec = JSON.parse(els.createGameInput.value);
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} catch (error) {
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setStatus("error", error.message);
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return;
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}
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if (!gameSpec || typeof gameSpec !== "object" || Array.isArray(gameSpec)) {
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setStatus("error", "Game spec must be a JSON object");
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return;
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}
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const payload = { ...gameSpec, base_url: els.baseUrlInput.value.trim() };
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setStatus("neutral", "Creating");
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els.createGameButton.disabled = true;
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try {
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const response = await fetch("/api/create-game", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify(payload),
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});
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const created = await readJsonResponse(response);
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loadGame(created);
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||||
setStatus("ok", "Created");
|
||||
} catch (error) {
|
||||
setStatus("error", error.message);
|
||||
} finally {
|
||||
els.createGameButton.disabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
function togglePolling() {
|
||||
state.polling = !state.polling;
|
||||
els.togglePollButton.classList.toggle("primary", state.polling);
|
||||
els.togglePollButton.textContent = state.polling ? "Stop" : "Auto";
|
||||
if (state.polling) {
|
||||
fetchGame({ preserveTail: true });
|
||||
schedulePoll();
|
||||
} else if (state.pollTimer) {
|
||||
clearTimeout(state.pollTimer);
|
||||
state.pollTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
function schedulePoll() {
|
||||
if (!state.polling) return;
|
||||
const delay = Math.max(1, Number(els.pollSecondsInput.value || 3)) * 1000;
|
||||
state.pollTimer = setTimeout(async () => {
|
||||
await fetchGame({ preserveTail: true });
|
||||
schedulePoll();
|
||||
}, delay);
|
||||
}
|
||||
|
||||
async function readJsonResponse(response) {
|
||||
const payload = await response.json().catch(() => ({}));
|
||||
if (!response.ok) {
|
||||
throw new Error(payload.error || `HTTP ${response.status}`);
|
||||
}
|
||||
return payload;
|
||||
}
|
||||
|
||||
function loadJsonText() {
|
||||
try {
|
||||
const payload = JSON.parse(els.jsonInput.value);
|
||||
loadGame(payload);
|
||||
setStatus("ok", "Loaded JSON");
|
||||
} catch (error) {
|
||||
setStatus("error", error.message);
|
||||
}
|
||||
}
|
||||
|
||||
function loadJsonFile() {
|
||||
const file = els.fileInput.files && els.fileInput.files[0];
|
||||
if (!file) return;
|
||||
const reader = new FileReader();
|
||||
reader.onload = () => {
|
||||
try {
|
||||
const payload = JSON.parse(String(reader.result || "{}"));
|
||||
els.jsonInput.value = JSON.stringify(payload, null, 2);
|
||||
loadGame(payload);
|
||||
setStatus("ok", "Loaded file");
|
||||
} catch (error) {
|
||||
setStatus("error", error.message);
|
||||
}
|
||||
};
|
||||
reader.readAsText(file);
|
||||
}
|
||||
|
||||
function loadGame(rawGame, options = {}) {
|
||||
const wasAtTail = isAtReplayTail();
|
||||
const currentHandNumber = currentHand()?.hand_number;
|
||||
const currentFrameKey = currentFrame()?.key;
|
||||
state.rawGame = rawGame;
|
||||
state.replay = buildReplay(rawGame);
|
||||
syncInputsFromGame(rawGame);
|
||||
populateHandSelect();
|
||||
|
||||
if (options.preserveTail && wasAtTail && state.replay.hands.length) {
|
||||
state.handIndex = state.replay.hands.length - 1;
|
||||
state.frameIndex = Math.max(0, currentHand().frames.length - 1);
|
||||
} else if (currentHandNumber) {
|
||||
const handIndex = state.replay.hands.findIndex((hand) => hand.hand_number === currentHandNumber);
|
||||
state.handIndex = handIndex >= 0 ? handIndex : Math.max(0, state.replay.hands.length - 1);
|
||||
const frameIndex = currentFrameKey
|
||||
? currentHand().frames.findIndex((frame) => frame.key === currentFrameKey)
|
||||
: 0;
|
||||
state.frameIndex = frameIndex >= 0 ? frameIndex : 0;
|
||||
} else {
|
||||
state.handIndex = Math.max(0, state.replay.hands.length - 1);
|
||||
state.frameIndex = 0;
|
||||
}
|
||||
|
||||
render();
|
||||
}
|
||||
|
||||
function buildReplay(game) {
|
||||
const players = normalizePlayers(game.players || []);
|
||||
const hands = [];
|
||||
let stacks = Object.fromEntries(players.map((player) => [player.player_id, numberOr(player.stack, game.starting_stack || 0)]));
|
||||
|
||||
const historicalHands = Array.isArray(game.hands) ? game.hands : [];
|
||||
if (historicalHands.length > 0) {
|
||||
stacks = Object.fromEntries(players.map((player) => [player.player_id, numberOr(game.starting_stack, player.stack)]));
|
||||
}
|
||||
|
||||
for (const hand of historicalHands) {
|
||||
const startStacks = { ...stacks };
|
||||
const replayHand = buildHandReplay(game, players, hand, startStacks);
|
||||
hands.push(replayHand);
|
||||
stacks = { ...replayHand.endingStacks };
|
||||
}
|
||||
|
||||
const currentFrame = buildCurrentTableFrame(game, players);
|
||||
return { game, players, hands, currentFrame };
|
||||
}
|
||||
|
||||
function normalizePlayers(players) {
|
||||
return players
|
||||
.map((player, index) => ({
|
||||
player_id: String(player.player_id || player.id || `p${index + 1}`),
|
||||
name: String(player.name || player.player_id || player.id || `Player ${index + 1}`),
|
||||
seat: numberOr(player.seat, index),
|
||||
stack: numberOr(player.stack, 0),
|
||||
street_bet: numberOr(player.street_bet, 0),
|
||||
total_bet: numberOr(player.total_bet, 0),
|
||||
folded: Boolean(player.folded),
|
||||
all_in: Boolean(player.all_in),
|
||||
in_hand: Boolean(player.in_hand),
|
||||
}))
|
||||
.sort((a, b) => a.seat - b.seat);
|
||||
}
|
||||
|
||||
function buildHandReplay(game, players, hand, startStacks) {
|
||||
const handPlayers = players.map((player) => ({
|
||||
...player,
|
||||
stack: numberOr(startStacks[player.player_id], player.stack),
|
||||
street_bet: 0,
|
||||
total_bet: 0,
|
||||
folded: false,
|
||||
all_in: false,
|
||||
in_hand: numberOr(startStacks[player.player_id], player.stack) > 0,
|
||||
hole_cards: holeCardsFor(hand, player.player_id),
|
||||
}));
|
||||
const playerState = new Map(handPlayers.map((player) => [player.player_id, player]));
|
||||
const frames = [];
|
||||
const actions = Array.isArray(hand.actions) ? hand.actions : [];
|
||||
const blinds = hand.blinds || {};
|
||||
|
||||
frames.push(snapshotFrame({
|
||||
key: `h${hand.hand_number}:start`,
|
||||
type: "start",
|
||||
hand,
|
||||
players: handPlayers,
|
||||
board: [],
|
||||
pot: 0,
|
||||
activePlayerId: null,
|
||||
caption: `Hand ${hand.hand_number} starts. Blinds ${blinds.small_blind || game.small_blind}/${blinds.big_blind || game.big_blind}.`,
|
||||
event: `Hand ${hand.hand_number} started`,
|
||||
}));
|
||||
|
||||
let currentStreet = "preflop";
|
||||
let boardCount = 0;
|
||||
|
||||
actions.forEach((action, index) => {
|
||||
const street = String(action.street || currentStreet);
|
||||
if (street !== currentStreet) {
|
||||
currentStreet = street;
|
||||
boardCount = STREET_BOARD_COUNTS[street] || boardCount;
|
||||
frames.push(snapshotFrame({
|
||||
key: `h${hand.hand_number}:${street}:deal`,
|
||||
type: "street",
|
||||
hand,
|
||||
players: handPlayers,
|
||||
board: (hand.board || []).slice(0, boardCount),
|
||||
pot: totalPot(handPlayers),
|
||||
activePlayerId: null,
|
||||
caption: `${streetLabel(street)} dealt.`,
|
||||
event: `${streetLabel(street)} board`,
|
||||
}));
|
||||
resetStreetBets(handPlayers);
|
||||
}
|
||||
|
||||
const player = playerState.get(String(action.player_id));
|
||||
if (player) {
|
||||
const amount = numberOr(action.amount, 0);
|
||||
player.stack = numberOr(action.stack, player.stack - amount);
|
||||
player.street_bet = numberOr(action.street_bet, player.street_bet + amount);
|
||||
player.total_bet += amount;
|
||||
if (action.action === "fold") player.folded = true;
|
||||
if (player.stack <= 0 && !player.folded) player.all_in = true;
|
||||
}
|
||||
|
||||
frames.push(snapshotFrame({
|
||||
key: `h${hand.hand_number}:a${index}`,
|
||||
type: "action",
|
||||
hand,
|
||||
players: handPlayers,
|
||||
board: (hand.board || []).slice(0, STREET_BOARD_COUNTS[street] || boardCount),
|
||||
pot: totalPot(handPlayers),
|
||||
activePlayerId: String(action.player_id),
|
||||
caption: formatAction(action, player),
|
||||
event: formatEvent(action, player),
|
||||
action,
|
||||
}));
|
||||
});
|
||||
|
||||
const finalBoard = hand.board || [];
|
||||
if (finalBoard.length && boardCount < finalBoard.length) {
|
||||
frames.push(snapshotFrame({
|
||||
key: `h${hand.hand_number}:board-final`,
|
||||
type: "street",
|
||||
hand,
|
||||
players: handPlayers,
|
||||
board: finalBoard,
|
||||
pot: totalPot(handPlayers),
|
||||
activePlayerId: null,
|
||||
caption: "Final board is visible.",
|
||||
event: "Final board",
|
||||
}));
|
||||
}
|
||||
|
||||
const showdown = hand.showdown_hands || {};
|
||||
if (Object.keys(showdown).length > 0) {
|
||||
for (const [playerId, cards] of Object.entries(showdown)) {
|
||||
const player = playerState.get(playerId);
|
||||
if (player) player.hole_cards = Array.isArray(cards) ? cards : [];
|
||||
}
|
||||
frames.push(snapshotFrame({
|
||||
key: `h${hand.hand_number}:showdown`,
|
||||
type: "showdown",
|
||||
hand,
|
||||
players: handPlayers,
|
||||
board: finalBoard,
|
||||
pot: totalPot(handPlayers),
|
||||
activePlayerId: null,
|
||||
caption: "Showdown.",
|
||||
event: "Showdown",
|
||||
}));
|
||||
}
|
||||
|
||||
const awards = Array.isArray(hand.awards) ? hand.awards : [];
|
||||
for (const award of awards) {
|
||||
const amount = numberOr(award.amount, 0);
|
||||
const winners = Array.isArray(award.winners) ? award.winners : [];
|
||||
const share = winners.length ? Math.floor(amount / winners.length) : 0;
|
||||
let remainder = winners.length ? amount % winners.length : 0;
|
||||
winners.forEach((winnerId) => {
|
||||
const winner = playerState.get(String(winnerId));
|
||||
if (!winner) return;
|
||||
winner.stack += share + (remainder > 0 ? 1 : 0);
|
||||
remainder -= 1;
|
||||
});
|
||||
frames.push(snapshotFrame({
|
||||
key: `h${hand.hand_number}:award:${frames.length}`,
|
||||
type: "award",
|
||||
hand,
|
||||
players: handPlayers,
|
||||
board: finalBoard,
|
||||
pot: 0,
|
||||
activePlayerId: winners[0] ? String(winners[0]) : null,
|
||||
caption: formatAward(award),
|
||||
event: formatAward(award),
|
||||
}));
|
||||
}
|
||||
|
||||
const endingStacks = Object.fromEntries(handPlayers.map((player) => [player.player_id, player.stack]));
|
||||
if (frames.length === 1) {
|
||||
frames.push(snapshotFrame({
|
||||
key: `h${hand.hand_number}:empty`,
|
||||
type: "empty",
|
||||
hand,
|
||||
players: handPlayers,
|
||||
board: finalBoard,
|
||||
pot: 0,
|
||||
activePlayerId: null,
|
||||
caption: "No actions recorded for this hand.",
|
||||
event: "No actions",
|
||||
}));
|
||||
}
|
||||
return { hand_number: hand.hand_number, hand, frames, endingStacks };
|
||||
}
|
||||
|
||||
function buildCurrentTableFrame(game, players) {
|
||||
return {
|
||||
key: "current-table",
|
||||
type: "current",
|
||||
hand_number: game.hand_number || 0,
|
||||
button_seat: game.button_seat,
|
||||
players: players.map((player) => ({
|
||||
...player,
|
||||
street_bet: numberOr(player.street_bet, 0),
|
||||
total_bet: numberOr(player.total_bet, 0),
|
||||
hole_cards: [],
|
||||
})),
|
||||
board: [],
|
||||
pot: players.reduce((sum, player) => sum + numberOr(player.total_bet, 0), 0),
|
||||
activePlayerId: null,
|
||||
caption: "Current table snapshot. Run hands or load history to replay actions.",
|
||||
event: "Current table snapshot",
|
||||
action: null,
|
||||
};
|
||||
}
|
||||
|
||||
function snapshotFrame({ key, type, hand, players, board, pot, activePlayerId, caption, event, action }) {
|
||||
return {
|
||||
key,
|
||||
type,
|
||||
hand_number: hand.hand_number,
|
||||
button_seat: hand.button_seat,
|
||||
players: players.map((player) => ({ ...player, hole_cards: [...(player.hole_cards || [])] })),
|
||||
board: [...(board || [])],
|
||||
pot,
|
||||
activePlayerId,
|
||||
caption,
|
||||
event,
|
||||
action: action ? { ...action } : null,
|
||||
};
|
||||
}
|
||||
|
||||
function holeCardsFor(hand, playerId) {
|
||||
const explicit = hand.hole_cards || hand.private_hands || {};
|
||||
const showdown = hand.showdown_hands || {};
|
||||
const cards = explicit[playerId] || showdown[playerId] || [];
|
||||
return Array.isArray(cards) ? cards : [];
|
||||
}
|
||||
|
||||
function totalPot(players) {
|
||||
return players.reduce((sum, player) => sum + numberOr(player.total_bet, 0), 0);
|
||||
}
|
||||
|
||||
function resetStreetBets(players) {
|
||||
players.forEach((player) => {
|
||||
player.street_bet = 0;
|
||||
});
|
||||
}
|
||||
|
||||
function syncInputsFromGame(game) {
|
||||
if (game.game_id) els.gameIdInput.value = game.game_id;
|
||||
}
|
||||
|
||||
function populateHandSelect() {
|
||||
els.handSelect.innerHTML = "";
|
||||
const hands = state.replay ? state.replay.hands : [];
|
||||
if (!hands.length) {
|
||||
const option = document.createElement("option");
|
||||
option.value = "0";
|
||||
option.textContent = "No hands";
|
||||
els.handSelect.append(option);
|
||||
return;
|
||||
}
|
||||
hands.forEach((hand, index) => {
|
||||
const option = document.createElement("option");
|
||||
option.value = String(index);
|
||||
option.textContent = `Hand ${hand.hand_number}`;
|
||||
els.handSelect.append(option);
|
||||
});
|
||||
}
|
||||
|
||||
function render() {
|
||||
if (!state.replay) {
|
||||
renderEmpty();
|
||||
return;
|
||||
}
|
||||
const hand = currentHand();
|
||||
const frame = currentFrame();
|
||||
els.handSelect.value = state.replay.hands.length ? String(state.handIndex) : "0";
|
||||
renderHeader();
|
||||
renderStats();
|
||||
renderPlayers(frame);
|
||||
renderSeats(frame);
|
||||
renderBoard(frame);
|
||||
renderEvents(hand, frame);
|
||||
renderTransport(hand, frame);
|
||||
}
|
||||
|
||||
function renderEmpty() {
|
||||
els.gameStatus.textContent = "No game";
|
||||
els.handCounter.textContent = "Hand 0";
|
||||
els.tableStats.innerHTML = "";
|
||||
els.playerList.innerHTML = "";
|
||||
els.seatLayer.innerHTML = "";
|
||||
els.boardCards.innerHTML = "";
|
||||
els.potDisplay.textContent = "Pot 0";
|
||||
els.frameCaption.textContent = "Load a game snapshot";
|
||||
els.frameCounter.textContent = "0 / 0";
|
||||
els.eventLog.innerHTML = "";
|
||||
}
|
||||
|
||||
function renderHeader() {
|
||||
const game = state.replay.game;
|
||||
els.gameStatus.textContent = `${game.game_id || "game"} · ${game.status || "unknown"}`;
|
||||
els.gameStatus.className = `pill ${game.status === "complete" ? "ok" : ""}`;
|
||||
els.handCounter.textContent = `Hand ${game.hand_number || 0}`;
|
||||
}
|
||||
|
||||
function renderStats() {
|
||||
const game = state.replay.game;
|
||||
const hands = state.replay.hands.length;
|
||||
const current = currentHand();
|
||||
const stats = [
|
||||
["Players", state.replay.players.length],
|
||||
["Hands", hands],
|
||||
["Blinds", `${game.small_blind || 0}/${game.big_blind || 0}`],
|
||||
["Button", current && current.hand ? `Seat ${current.hand.button_seat}` : game.button_seat == null ? "-" : `Seat ${game.button_seat}`],
|
||||
];
|
||||
els.tableStats.innerHTML = stats
|
||||
.map(([label, value]) => `<div class="stat"><div class="label">${escapeHtml(label)}</div><div class="value">${escapeHtml(value)}</div></div>`)
|
||||
.join("");
|
||||
}
|
||||
|
||||
function renderPlayers(frame) {
|
||||
const players = frame ? frame.players : state.replay.players;
|
||||
els.playerList.innerHTML = players
|
||||
.map((player) => `
|
||||
<div class="player-row">
|
||||
<span class="seat-num">${player.seat}</span>
|
||||
<span class="name">${escapeHtml(player.name)}</span>
|
||||
<span class="stack">${formatChips(player.stack)}</span>
|
||||
</div>
|
||||
`)
|
||||
.join("");
|
||||
}
|
||||
|
||||
function renderSeats(frame) {
|
||||
if (!frame) {
|
||||
els.seatLayer.innerHTML = "";
|
||||
return;
|
||||
}
|
||||
const count = Math.max(2, frame.players.length);
|
||||
els.seatLayer.innerHTML = frame.players
|
||||
.map((player, index) => {
|
||||
const pos = seatPosition(index, count);
|
||||
const classes = ["seat"];
|
||||
if (frame.activePlayerId === player.player_id) classes.push("active");
|
||||
if (player.folded) classes.push("folded");
|
||||
const tags = [];
|
||||
if (player.seat === frame.button_seat) tags.push("BTN");
|
||||
if (player.folded) tags.push("FOLD");
|
||||
if (player.all_in) tags.push("ALL IN");
|
||||
return `
|
||||
<article class="${classes.join(" ")}" style="left:${pos.x}%;top:${pos.y}%">
|
||||
<div class="name-row">
|
||||
<span class="name">${escapeHtml(player.name)}</span>
|
||||
<span class="tag">${escapeHtml(tags[0] || `S${player.seat}`)}</span>
|
||||
</div>
|
||||
<div class="seat-stats">
|
||||
<span>stk ${formatChips(player.stack)}</span>
|
||||
<span>bet ${formatChips(player.street_bet)}</span>
|
||||
<span>tot ${formatChips(player.total_bet)}</span>
|
||||
<span>${player.in_hand ? "in" : "out"}</span>
|
||||
</div>
|
||||
<div class="cards hole-cards">${renderHoleCards(player)}</div>
|
||||
</article>
|
||||
`;
|
||||
})
|
||||
.join("");
|
||||
}
|
||||
|
||||
function seatPosition(index, count) {
|
||||
const angle = -90 + (360 / count) * index;
|
||||
const rad = (angle * Math.PI) / 180;
|
||||
return {
|
||||
x: 50 + 42 * Math.cos(rad),
|
||||
y: 50 + 39 * Math.sin(rad),
|
||||
};
|
||||
}
|
||||
|
||||
function renderBoard(frame) {
|
||||
if (!frame) return;
|
||||
els.potDisplay.textContent = `Pot ${formatChips(frame.pot)}`;
|
||||
els.boardCards.innerHTML = renderCards(frame.board, 5);
|
||||
els.frameCaption.textContent = frame.caption || "";
|
||||
}
|
||||
|
||||
function renderTransport(hand, frame) {
|
||||
const frames = hand ? hand.frames : [];
|
||||
els.frameCounter.textContent = frames.length ? `${state.frameIndex + 1} / ${frames.length}` : "0 / 0";
|
||||
els.prevButton.disabled = state.frameIndex <= 0;
|
||||
els.resetButton.disabled = state.frameIndex <= 0;
|
||||
els.nextButton.disabled = !frames.length || state.frameIndex >= frames.length - 1;
|
||||
els.playButton.disabled = frames.length <= 1;
|
||||
els.playButton.textContent = state.playing ? "Pause" : "Play";
|
||||
if (!frame) els.frameCaption.textContent = "No hand selected";
|
||||
}
|
||||
|
||||
function renderEvents(hand, frame) {
|
||||
const frames = hand ? hand.frames : [];
|
||||
els.eventLog.innerHTML = frames
|
||||
.map((item, index) => `<li class="${frame && item.key === frame.key ? "current" : ""}">${escapeHtml(item.event || item.caption || `Frame ${index + 1}`)}</li>`)
|
||||
.join("");
|
||||
}
|
||||
|
||||
function setFrame(index) {
|
||||
const hand = currentHand();
|
||||
if (!hand) return;
|
||||
state.frameIndex = clamp(index, 0, hand.frames.length - 1);
|
||||
render();
|
||||
}
|
||||
|
||||
function togglePlayback() {
|
||||
if (state.playing) {
|
||||
stopPlayback();
|
||||
render();
|
||||
} else {
|
||||
state.playing = true;
|
||||
render();
|
||||
scheduleNextFrame();
|
||||
}
|
||||
}
|
||||
|
||||
function stopPlayback() {
|
||||
state.playing = false;
|
||||
if (state.timer) {
|
||||
clearTimeout(state.timer);
|
||||
state.timer = null;
|
||||
}
|
||||
}
|
||||
|
||||
function scheduleNextFrame() {
|
||||
if (!state.playing) return;
|
||||
const hand = currentHand();
|
||||
if (!hand || state.frameIndex >= hand.frames.length - 1) {
|
||||
stopPlayback();
|
||||
render();
|
||||
return;
|
||||
}
|
||||
const pace = Number(els.speedInput.value || 1);
|
||||
const delay = Math.round(1100 / pace);
|
||||
state.timer = setTimeout(() => {
|
||||
state.frameIndex += 1;
|
||||
render();
|
||||
scheduleNextFrame();
|
||||
}, delay);
|
||||
}
|
||||
|
||||
function currentHand() {
|
||||
if (!state.replay || !state.replay.hands.length) return null;
|
||||
return state.replay.hands[clamp(state.handIndex, 0, state.replay.hands.length - 1)];
|
||||
}
|
||||
|
||||
function currentFrame() {
|
||||
const hand = currentHand();
|
||||
if (!hand || !hand.frames.length) return state.replay ? state.replay.currentFrame : null;
|
||||
return hand.frames[clamp(state.frameIndex, 0, hand.frames.length - 1)];
|
||||
}
|
||||
|
||||
function isAtReplayTail() {
|
||||
const hand = currentHand();
|
||||
if (!state.replay || !hand) return true;
|
||||
return state.handIndex === state.replay.hands.length - 1 && state.frameIndex >= hand.frames.length - 1;
|
||||
}
|
||||
|
||||
function renderHoleCards(player) {
|
||||
if (player.hole_cards && player.hole_cards.length) return renderCards(player.hole_cards, 2);
|
||||
if (player.in_hand && !player.folded) return `${renderCardBack()}${renderCardBack()}`;
|
||||
return "";
|
||||
}
|
||||
|
||||
function renderCards(cards, padTo = 0) {
|
||||
const rendered = (cards || []).map(renderCard).join("");
|
||||
const missing = Math.max(0, padTo - (cards || []).length);
|
||||
return rendered + Array.from({ length: missing }, () => `<span class="card back"></span>`).join("");
|
||||
}
|
||||
|
||||
function renderCardBack() {
|
||||
return `<span class="card back"></span>`;
|
||||
}
|
||||
|
||||
function renderCard(label) {
|
||||
const value = String(label || "");
|
||||
const rank = value.slice(0, 1).toUpperCase();
|
||||
const suit = value.slice(1, 2).toLowerCase();
|
||||
const red = suit === "h" || suit === "d";
|
||||
return `<span class="card ${red ? "red" : ""}">${escapeHtml(rank + (SUITS[suit] || suit))}</span>`;
|
||||
}
|
||||
|
||||
function formatAction(action, player) {
|
||||
const name = player ? player.name : action.player_id;
|
||||
const verb = String(action.action || "").replace("_", " ");
|
||||
const amount = numberOr(action.amount, 0);
|
||||
if (amount > 0) return `${name} ${verb} ${formatChips(amount)}.`;
|
||||
return `${name} ${verb}.`;
|
||||
}
|
||||
|
||||
function formatEvent(action, player) {
|
||||
const street = streetLabel(action.street || "preflop");
|
||||
return `${street}: ${formatAction(action, player)}`;
|
||||
}
|
||||
|
||||
function formatAward(award) {
|
||||
const winners = (award.winners || []).join(", ") || "unknown";
|
||||
const handValue = award.hand_value && award.hand_value.name ? ` with ${award.hand_value.name}` : "";
|
||||
return `${winners} win ${formatChips(award.amount)}${handValue}.`;
|
||||
}
|
||||
|
||||
function streetLabel(street) {
|
||||
const index = STREET_ORDER.indexOf(street);
|
||||
if (index < 0) return String(street || "").toUpperCase();
|
||||
return STREET_ORDER[index].toUpperCase();
|
||||
}
|
||||
|
||||
function numberOr(value, fallback) {
|
||||
const num = Number(value);
|
||||
return Number.isFinite(num) ? num : fallback;
|
||||
}
|
||||
|
||||
function formatChips(value) {
|
||||
return new Intl.NumberFormat("en-US", { maximumFractionDigits: 0 }).format(numberOr(value, 0));
|
||||
}
|
||||
|
||||
function clamp(value, min, max) {
|
||||
return Math.min(max, Math.max(min, value));
|
||||
}
|
||||
|
||||
function escapeHtml(value) {
|
||||
return String(value)
|
||||
.replaceAll("&", "&")
|
||||
.replaceAll("<", "<")
|
||||
.replaceAll(">", ">")
|
||||
.replaceAll('"', """)
|
||||
.replaceAll("'", "'");
|
||||
}
|
||||
|
||||
function setStatus(kind, text) {
|
||||
els.connectionStatus.className = `pill ${kind === "neutral" ? "neutral" : kind}`;
|
||||
els.connectionStatus.textContent = text;
|
||||
}
|
||||
|
||||
function defaultGameSpec() {
|
||||
return {
|
||||
game_id: "demo",
|
||||
seed: 42,
|
||||
starting_stack: 1000,
|
||||
small_blind: 5,
|
||||
big_blind: 10,
|
||||
players: [
|
||||
{ id: "agent_1", name: "Agent 1", type: "calling" },
|
||||
{ id: "agent_2", name: "Agent 2", type: "random" },
|
||||
{ id: "agent_3", name: "Agent 3", type: "calling" },
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
init();
|
||||
@@ -0,0 +1,144 @@
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<title>Texas Hold X Replay</title>
|
||||
<link rel="stylesheet" href="/styles.css">
|
||||
</head>
|
||||
<body>
|
||||
<main class="shell">
|
||||
<header class="topbar" aria-label="Application header">
|
||||
<div>
|
||||
<p class="eyebrow">Texas Hold X</p>
|
||||
<h1>Game Replay Control</h1>
|
||||
</div>
|
||||
<div class="status-strip" aria-live="polite">
|
||||
<span id="connectionStatus" class="pill neutral">Idle</span>
|
||||
<span id="gameStatus" class="pill">No game</span>
|
||||
<span id="handCounter" class="metric">Hand 0</span>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<section class="workspace">
|
||||
<aside class="panel controls" aria-label="Game controls">
|
||||
<div class="panel-header">
|
||||
<h2>Source</h2>
|
||||
</div>
|
||||
|
||||
<label class="field">
|
||||
<span>Core service</span>
|
||||
<input id="baseUrlInput" type="url" value="http://127.0.0.1:8000" spellcheck="false">
|
||||
</label>
|
||||
<label class="field">
|
||||
<span>Game ID</span>
|
||||
<input id="gameIdInput" type="text" value="demo" spellcheck="false">
|
||||
</label>
|
||||
<div class="button-row">
|
||||
<button id="fetchButton" type="button" class="primary">Fetch</button>
|
||||
<button id="togglePollButton" type="button">Auto</button>
|
||||
</div>
|
||||
|
||||
<div class="divider"></div>
|
||||
|
||||
<div class="panel-header compact">
|
||||
<h2>Run Hands</h2>
|
||||
</div>
|
||||
<div class="form-grid">
|
||||
<label class="field">
|
||||
<span>Count</span>
|
||||
<input id="runCountInput" type="number" min="1" max="100" value="1">
|
||||
</label>
|
||||
<label class="field">
|
||||
<span>Poll sec</span>
|
||||
<input id="pollSecondsInput" type="number" min="1" max="60" value="3">
|
||||
</label>
|
||||
</div>
|
||||
<div class="form-grid">
|
||||
<label class="field">
|
||||
<span>Small blind</span>
|
||||
<input id="smallBlindInput" type="number" min="1" placeholder="keep">
|
||||
</label>
|
||||
<label class="field">
|
||||
<span>Big blind</span>
|
||||
<input id="bigBlindInput" type="number" min="1" placeholder="keep">
|
||||
</label>
|
||||
</div>
|
||||
<label class="check-field">
|
||||
<input id="untilOneLeftInput" type="checkbox">
|
||||
<span>Run until one player remains</span>
|
||||
</label>
|
||||
<button id="runButton" type="button" class="wide">Run</button>
|
||||
|
||||
<div class="divider"></div>
|
||||
|
||||
<div class="panel-header compact">
|
||||
<h2>Create Game</h2>
|
||||
</div>
|
||||
<textarea id="createGameInput" rows="10" spellcheck="false"></textarea>
|
||||
<button id="createGameButton" type="button" class="wide">Create</button>
|
||||
|
||||
<div class="divider"></div>
|
||||
|
||||
<div class="panel-header compact">
|
||||
<h2>Load JSON</h2>
|
||||
</div>
|
||||
<input id="fileInput" class="file-input" type="file" accept="application/json,.json">
|
||||
<textarea id="jsonInput" rows="8" spellcheck="false" placeholder='Paste a GET /games/{id} response'></textarea>
|
||||
<button id="loadJsonButton" type="button" class="wide">Load Snapshot</button>
|
||||
</aside>
|
||||
|
||||
<section class="table-zone" aria-label="Poker table replay">
|
||||
<div class="table-toolbar">
|
||||
<div class="select-wrap">
|
||||
<label for="handSelect">Hand</label>
|
||||
<select id="handSelect"></select>
|
||||
</div>
|
||||
<div class="select-wrap">
|
||||
<label for="speedInput">Pace</label>
|
||||
<input id="speedInput" type="range" min="0.5" max="2" step="0.1" value="1">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="felt-stage">
|
||||
<div class="table-felt" id="tableFelt">
|
||||
<div id="seatLayer" class="seat-layer"></div>
|
||||
<div class="board-zone">
|
||||
<div id="potDisplay" class="pot-display">Pot 0</div>
|
||||
<div id="boardCards" class="cards board-cards"></div>
|
||||
<div id="frameCaption" class="frame-caption">Load a game snapshot</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="transport" aria-label="Replay transport">
|
||||
<button id="resetButton" type="button" title="Reset">|<</button>
|
||||
<button id="prevButton" type="button" title="Previous"><</button>
|
||||
<button id="playButton" type="button" class="primary">Play</button>
|
||||
<button id="nextButton" type="button" title="Next">></button>
|
||||
<span id="frameCounter" class="metric">0 / 0</span>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<aside class="panel log-panel" aria-label="Game details">
|
||||
<div class="panel-header">
|
||||
<h2>Table State</h2>
|
||||
</div>
|
||||
<div id="tableStats" class="stats-grid"></div>
|
||||
|
||||
<div class="panel-header compact">
|
||||
<h2>Players</h2>
|
||||
</div>
|
||||
<div id="playerList" class="player-list"></div>
|
||||
|
||||
<div class="panel-header compact">
|
||||
<h2>Timeline</h2>
|
||||
</div>
|
||||
<ol id="eventLog" class="event-log"></ol>
|
||||
</aside>
|
||||
</section>
|
||||
</main>
|
||||
|
||||
<script src="/app.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,609 @@
|
||||
:root {
|
||||
color-scheme: dark;
|
||||
--bg: #07100e;
|
||||
--surface: #101b18;
|
||||
--surface-2: #15231f;
|
||||
--line: #294038;
|
||||
--text: #f2f7f4;
|
||||
--muted: #9fb3aa;
|
||||
--green: #22c55e;
|
||||
--green-2: #15803d;
|
||||
--amber: #f59e0b;
|
||||
--red: #ef4444;
|
||||
--blue: #38bdf8;
|
||||
--felt: #0f6b42;
|
||||
--felt-dark: #06452c;
|
||||
--wood: #7c4a1e;
|
||||
--shadow: 0 16px 40px rgba(0, 0, 0, 0.34);
|
||||
--radius: 8px;
|
||||
--font: ui-sans-serif, system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif;
|
||||
--mono: "SFMono-Regular", Consolas, "Liberation Mono", monospace;
|
||||
}
|
||||
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
min-height: 100vh;
|
||||
background:
|
||||
linear-gradient(90deg, rgba(255, 255, 255, 0.025) 1px, transparent 1px),
|
||||
linear-gradient(rgba(255, 255, 255, 0.02) 1px, transparent 1px),
|
||||
var(--bg);
|
||||
background-size: 24px 24px;
|
||||
color: var(--text);
|
||||
font-family: var(--font);
|
||||
}
|
||||
|
||||
button,
|
||||
input,
|
||||
select,
|
||||
textarea {
|
||||
font: inherit;
|
||||
}
|
||||
|
||||
button {
|
||||
border: 1px solid var(--line);
|
||||
border-radius: var(--radius);
|
||||
min-height: 38px;
|
||||
padding: 8px 12px;
|
||||
background: #172621;
|
||||
color: var(--text);
|
||||
cursor: pointer;
|
||||
transition: border-color 160ms ease, background 160ms ease, transform 160ms ease;
|
||||
}
|
||||
|
||||
button:hover {
|
||||
border-color: var(--green);
|
||||
background: #1e322b;
|
||||
}
|
||||
|
||||
button:active {
|
||||
transform: translateY(1px);
|
||||
}
|
||||
|
||||
button:disabled {
|
||||
cursor: not-allowed;
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
button.primary {
|
||||
border-color: #35d772;
|
||||
background: linear-gradient(180deg, #28c864, #179249);
|
||||
color: #04100a;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
button.wide {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
input,
|
||||
select,
|
||||
textarea {
|
||||
width: 100%;
|
||||
border: 1px solid var(--line);
|
||||
border-radius: var(--radius);
|
||||
background: #0a1411;
|
||||
color: var(--text);
|
||||
min-height: 38px;
|
||||
padding: 8px 10px;
|
||||
}
|
||||
|
||||
textarea {
|
||||
resize: vertical;
|
||||
min-height: 120px;
|
||||
font-family: var(--mono);
|
||||
font-size: 12px;
|
||||
line-height: 1.45;
|
||||
}
|
||||
|
||||
input:focus,
|
||||
select:focus,
|
||||
textarea:focus,
|
||||
button:focus-visible {
|
||||
outline: 2px solid rgba(34, 197, 94, 0.75);
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
.shell {
|
||||
width: min(1720px, calc(100vw - 32px));
|
||||
margin: 0 auto;
|
||||
padding: 18px 0 24px;
|
||||
}
|
||||
|
||||
.topbar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 18px;
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
|
||||
.eyebrow {
|
||||
margin: 0 0 4px;
|
||||
color: var(--green);
|
||||
font-family: var(--mono);
|
||||
font-size: 12px;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
h1,
|
||||
h2 {
|
||||
margin: 0;
|
||||
letter-spacing: 0;
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-size: 26px;
|
||||
}
|
||||
|
||||
h2 {
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.status-strip {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-end;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.pill,
|
||||
.metric {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
min-height: 30px;
|
||||
border: 1px solid var(--line);
|
||||
border-radius: 999px;
|
||||
padding: 5px 10px;
|
||||
background: rgba(16, 27, 24, 0.9);
|
||||
color: var(--muted);
|
||||
font-family: var(--mono);
|
||||
font-size: 12px;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.pill.ok {
|
||||
border-color: rgba(34, 197, 94, 0.6);
|
||||
color: #86efac;
|
||||
}
|
||||
|
||||
.pill.error {
|
||||
border-color: rgba(239, 68, 68, 0.7);
|
||||
color: #fecaca;
|
||||
}
|
||||
|
||||
.workspace {
|
||||
display: grid;
|
||||
grid-template-columns: 300px minmax(520px, 1fr) 340px;
|
||||
gap: 14px;
|
||||
align-items: start;
|
||||
}
|
||||
|
||||
.panel {
|
||||
border: 1px solid var(--line);
|
||||
border-radius: var(--radius);
|
||||
background: rgba(16, 27, 24, 0.94);
|
||||
box-shadow: var(--shadow);
|
||||
padding: 14px;
|
||||
}
|
||||
|
||||
.panel-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
|
||||
.panel-header.compact {
|
||||
margin-top: 4px;
|
||||
}
|
||||
|
||||
.field {
|
||||
display: grid;
|
||||
gap: 6px;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.field span,
|
||||
.select-wrap label {
|
||||
color: var(--muted);
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.form-grid,
|
||||
.button-row {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.check-field {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
color: var(--muted);
|
||||
font-size: 13px;
|
||||
margin: 4px 0 10px;
|
||||
}
|
||||
|
||||
.check-field input {
|
||||
width: 16px;
|
||||
min-height: 16px;
|
||||
}
|
||||
|
||||
.divider {
|
||||
height: 1px;
|
||||
background: var(--line);
|
||||
margin: 14px 0;
|
||||
}
|
||||
|
||||
.file-input {
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.table-zone {
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.table-toolbar,
|
||||
.transport {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 10px;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.select-wrap {
|
||||
display: grid;
|
||||
grid-template-columns: auto minmax(120px, 1fr);
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.felt-stage {
|
||||
min-height: 560px;
|
||||
border: 1px solid var(--line);
|
||||
border-radius: var(--radius);
|
||||
background: radial-gradient(circle at 50% 45%, rgba(56, 189, 248, 0.12), transparent 46%), #08120f;
|
||||
box-shadow: var(--shadow);
|
||||
padding: 20px;
|
||||
}
|
||||
|
||||
.table-felt {
|
||||
position: relative;
|
||||
height: 520px;
|
||||
min-height: 520px;
|
||||
border: 16px solid var(--wood);
|
||||
border-radius: 48%;
|
||||
background:
|
||||
radial-gradient(ellipse at center, rgba(255, 255, 255, 0.1), transparent 58%),
|
||||
radial-gradient(ellipse at center, var(--felt), var(--felt-dark));
|
||||
box-shadow: inset 0 0 0 6px rgba(255, 255, 255, 0.08), inset 0 0 32px rgba(0, 0, 0, 0.45);
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
.table-felt::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
inset: 58px 80px;
|
||||
border: 1px dashed rgba(255, 255, 255, 0.18);
|
||||
border-radius: 50%;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.seat-layer {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
}
|
||||
|
||||
.seat {
|
||||
position: absolute;
|
||||
width: 154px;
|
||||
min-height: 106px;
|
||||
transform: translate(-50%, -50%);
|
||||
border: 1px solid rgba(148, 163, 184, 0.34);
|
||||
border-radius: var(--radius);
|
||||
background: rgba(6, 16, 12, 0.9);
|
||||
box-shadow: 0 10px 24px rgba(0, 0, 0, 0.36);
|
||||
padding: 8px;
|
||||
transition: border-color 160ms ease, box-shadow 160ms ease, transform 160ms ease;
|
||||
}
|
||||
|
||||
.seat.active {
|
||||
border-color: var(--green);
|
||||
box-shadow: 0 0 0 2px rgba(34, 197, 94, 0.24), 0 0 24px rgba(34, 197, 94, 0.28);
|
||||
}
|
||||
|
||||
.seat.folded {
|
||||
opacity: 0.66;
|
||||
}
|
||||
|
||||
.seat .name-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 8px;
|
||||
margin-bottom: 6px;
|
||||
}
|
||||
|
||||
.seat .name {
|
||||
min-width: 0;
|
||||
overflow: hidden;
|
||||
color: var(--text);
|
||||
font-size: 13px;
|
||||
font-weight: 700;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.tag {
|
||||
border-radius: 999px;
|
||||
padding: 2px 6px;
|
||||
background: rgba(34, 197, 94, 0.16);
|
||||
color: #bbf7d0;
|
||||
font-family: var(--mono);
|
||||
font-size: 10px;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.seat-stats {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 4px;
|
||||
color: var(--muted);
|
||||
font-family: var(--mono);
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.hole-cards {
|
||||
margin-top: 7px;
|
||||
}
|
||||
|
||||
.cards {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.card {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 42px;
|
||||
height: 58px;
|
||||
border: 1px solid #d7dee3;
|
||||
border-radius: 6px;
|
||||
background: #f8fafc;
|
||||
color: #111827;
|
||||
font-family: var(--mono);
|
||||
font-size: 18px;
|
||||
font-weight: 800;
|
||||
box-shadow: 0 5px 10px rgba(0, 0, 0, 0.22);
|
||||
}
|
||||
|
||||
.card.red {
|
||||
color: #b91c1c;
|
||||
}
|
||||
|
||||
.card.back {
|
||||
border-color: #38bdf8;
|
||||
background:
|
||||
linear-gradient(45deg, rgba(255, 255, 255, 0.16) 25%, transparent 25%),
|
||||
linear-gradient(-45deg, rgba(255, 255, 255, 0.16) 25%, transparent 25%),
|
||||
#123a52;
|
||||
background-size: 10px 10px;
|
||||
color: transparent;
|
||||
}
|
||||
|
||||
.board-zone {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 50%;
|
||||
display: grid;
|
||||
width: min(420px, 52%);
|
||||
transform: translate(-50%, -50%);
|
||||
justify-items: center;
|
||||
gap: 12px;
|
||||
z-index: 3;
|
||||
}
|
||||
|
||||
.pot-display {
|
||||
border: 1px solid rgba(245, 158, 11, 0.55);
|
||||
border-radius: 999px;
|
||||
padding: 6px 12px;
|
||||
background: rgba(31, 20, 5, 0.7);
|
||||
color: #fde68a;
|
||||
font-family: var(--mono);
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
.board-cards {
|
||||
min-height: 58px;
|
||||
}
|
||||
|
||||
.frame-caption {
|
||||
width: 100%;
|
||||
min-height: 42px;
|
||||
border: 1px solid rgba(255, 255, 255, 0.16);
|
||||
border-radius: var(--radius);
|
||||
padding: 9px 12px;
|
||||
background: rgba(3, 7, 18, 0.62);
|
||||
color: var(--text);
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.transport {
|
||||
justify-content: center;
|
||||
margin: 10px 0 0;
|
||||
}
|
||||
|
||||
.transport button {
|
||||
min-width: 48px;
|
||||
}
|
||||
|
||||
.stats-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.stat {
|
||||
border: 1px solid var(--line);
|
||||
border-radius: var(--radius);
|
||||
background: #0a1411;
|
||||
padding: 9px;
|
||||
}
|
||||
|
||||
.stat .label {
|
||||
color: var(--muted);
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.stat .value {
|
||||
margin-top: 4px;
|
||||
font-family: var(--mono);
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
.player-list {
|
||||
display: grid;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.player-row {
|
||||
display: grid;
|
||||
grid-template-columns: 28px 1fr auto;
|
||||
gap: 8px;
|
||||
align-items: center;
|
||||
border: 1px solid var(--line);
|
||||
border-radius: var(--radius);
|
||||
background: #0a1411;
|
||||
padding: 8px;
|
||||
}
|
||||
|
||||
.player-row .seat-num {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
border-radius: 50%;
|
||||
background: rgba(34, 197, 94, 0.14);
|
||||
color: #bbf7d0;
|
||||
font-family: var(--mono);
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.player-row .name {
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.player-row .stack {
|
||||
color: var(--muted);
|
||||
font-family: var(--mono);
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.event-log {
|
||||
display: grid;
|
||||
max-height: 392px;
|
||||
margin: 0;
|
||||
padding: 0 0 0 20px;
|
||||
gap: 7px;
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
.event-log li {
|
||||
border-left: 2px solid rgba(34, 197, 94, 0.35);
|
||||
padding: 2px 0 2px 8px;
|
||||
color: var(--muted);
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
.event-log li.current {
|
||||
color: var(--text);
|
||||
border-left-color: var(--green);
|
||||
}
|
||||
|
||||
@media (max-width: 1180px) {
|
||||
.workspace {
|
||||
grid-template-columns: 300px minmax(0, 1fr);
|
||||
}
|
||||
|
||||
.log-panel {
|
||||
grid-column: 1 / -1;
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-width: 820px) {
|
||||
.shell {
|
||||
width: min(100vw - 20px, 760px);
|
||||
padding-top: 12px;
|
||||
}
|
||||
|
||||
.topbar {
|
||||
align-items: flex-start;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.status-strip {
|
||||
justify-content: flex-start;
|
||||
}
|
||||
|
||||
.workspace {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
|
||||
.felt-stage {
|
||||
min-height: 430px;
|
||||
padding: 12px;
|
||||
}
|
||||
|
||||
.table-felt {
|
||||
height: 390px;
|
||||
min-height: 390px;
|
||||
border-width: 10px;
|
||||
}
|
||||
|
||||
.seat {
|
||||
width: 124px;
|
||||
min-height: 94px;
|
||||
padding: 7px;
|
||||
}
|
||||
|
||||
.seat-stats {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
|
||||
.card {
|
||||
width: 34px;
|
||||
height: 48px;
|
||||
font-size: 15px;
|
||||
}
|
||||
|
||||
.board-zone {
|
||||
width: 62%;
|
||||
}
|
||||
|
||||
.table-toolbar {
|
||||
align-items: stretch;
|
||||
flex-direction: column;
|
||||
}
|
||||
}
|
||||
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
*,
|
||||
*::before,
|
||||
*::after {
|
||||
scroll-behavior: auto !important;
|
||||
transition-duration: 0.01ms !important;
|
||||
animation-duration: 0.01ms !important;
|
||||
animation-iteration-count: 1 !important;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user