fix: game service api block when a game is running
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@@ -0,0 +1,60 @@
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import json
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import unittest
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from unittest.mock import patch
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from urllib.error import URLError
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from texas_holdem.agents import HttpAgent, normalise_http_agent_endpoint
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class FakeResponse:
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def __init__(self, payload: dict[str, object]) -> None:
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self.payload = payload
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def read(self) -> bytes:
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return json.dumps(self.payload).encode("utf-8")
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def __enter__(self) -> "FakeResponse":
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return self
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def __exit__(self, *args: object) -> None:
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return None
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class AgentTests(unittest.TestCase):
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def test_normalise_http_agent_endpoint_accepts_action_or_game_paths(self) -> None:
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self.assertEqual(
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normalise_http_agent_endpoint("http://127.0.0.1:9101/act"),
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"http://127.0.0.1:9101",
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)
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self.assertEqual(
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normalise_http_agent_endpoint("http://127.0.0.1:9101/game/"),
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"http://127.0.0.1:9101",
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)
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def test_http_agent_post_retries_and_sets_player_header(self) -> None:
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calls = []
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def fake_urlopen(request, timeout): # type: ignore[no-untyped-def]
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calls.append((request, timeout))
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if len(calls) == 1:
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raise URLError("temporary")
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return FakeResponse({"ok": True})
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agent = HttpAgent(
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"http://agent.test/act",
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player_id="p1",
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retries=1,
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retry_backoff_seconds=0,
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)
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with patch("texas_holdem.agents.urlopen", fake_urlopen):
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payload = agent._post_json("/game", {"game_id": "g1"}, timeout_seconds=2)
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self.assertEqual(payload, {"ok": True})
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self.assertEqual(len(calls), 2)
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self.assertEqual(calls[1][0].headers["X-player-id"], "p1")
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self.assertEqual(calls[1][1], 2)
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if __name__ == "__main__":
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unittest.main()
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