fix: game service api block when a game is running
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+74
-1
@@ -1,8 +1,26 @@
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import unittest
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from threading import Event, Thread
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from texas_holdem.agents import PokerAgent
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from texas_holdem.models import Observation, PlayerAction
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from texas_holdem.service import GameManager
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class BlockingAgent(PokerAgent):
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def __init__(self, entered: Event, release: Event) -> None:
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self.entered = entered
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self.release = release
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def decide(self, observation: Observation) -> PlayerAction:
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self.entered.set()
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if not self.release.wait(timeout=5):
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raise RuntimeError("test timed out waiting to release blocking agent")
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for action in observation.legal_actions:
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if action["action"] == "check":
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return PlayerAction("check")
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return PlayerAction("call")
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class ServiceTests(unittest.TestCase):
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def test_create_and_run_game(self) -> None:
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manager = GameManager()
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@@ -23,7 +41,62 @@ class ServiceTests(unittest.TestCase):
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hands = manager.run_hands(game.game_id, count=1)
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self.assertEqual(len(hands), 1)
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self.assertEqual(manager.get_game("demo").to_dict()["hand_number"], 1)
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self.assertEqual(manager.get_game_state("demo")["hand_number"], 1)
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def test_get_game_state_does_not_block_during_run(self) -> None:
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manager = GameManager()
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entered = Event()
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release = Event()
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game = manager.create_game(
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{
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"game_id": "blocking",
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"seed": 13,
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"starting_stack": 200,
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"small_blind": 5,
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"big_blind": 10,
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"players": [
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{"id": "a", "type": "calling"},
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{"id": "b", "type": "calling"},
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],
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}
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)
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manager.run_hands("blocking", count=1)
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game.agents["a"] = BlockingAgent(entered, release)
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thread = Thread(target=lambda: manager.run_hands("blocking", count=1))
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thread.start()
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self.assertTrue(entered.wait(timeout=2))
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state = manager.get_game_state("blocking")
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release.set()
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thread.join(timeout=2)
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self.assertFalse(thread.is_alive())
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self.assertEqual(state["hand_number"], 1)
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self.assertEqual(len(state["hands"]), 1)
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def test_duplicate_http_agent_endpoint_is_rejected_across_active_games(self) -> None:
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manager = GameManager()
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payload = {
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"starting_stack": 200,
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"small_blind": 5,
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"big_blind": 10,
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"players": [
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{
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"id": "ai",
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"agent": {
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"type": "http",
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"endpoint": "http://127.0.0.1:9101/act",
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},
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},
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{"id": "b", "type": "calling"},
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],
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}
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manager.create_game({"game_id": "g1", **payload})
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with self.assertRaisesRegex(ValueError, "already belongs to game g1"):
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manager.create_game({"game_id": "g2", **payload})
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if __name__ == "__main__":
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