Files
texas_hold_x/texas_holdem_replay/static/app.js
T

797 lines
26 KiB
JavaScript

const STREET_ORDER = ["preflop", "flop", "turn", "river"];
const STREET_BOARD_COUNTS = { preflop: 0, flop: 3, turn: 4, river: 5 };
const SUITS = { c: "♣", d: "♦", h: "♥", s: "♠" };
const state = {
rawGame: null,
replay: null,
handIndex: 0,
frameIndex: 0,
playing: false,
timer: null,
polling: false,
pollTimer: null,
};
const els = {
connectionStatus: document.getElementById("connectionStatus"),
gameStatus: document.getElementById("gameStatus"),
handCounter: document.getElementById("handCounter"),
baseUrlInput: document.getElementById("baseUrlInput"),
gameIdInput: document.getElementById("gameIdInput"),
fetchButton: document.getElementById("fetchButton"),
togglePollButton: document.getElementById("togglePollButton"),
runCountInput: document.getElementById("runCountInput"),
pollSecondsInput: document.getElementById("pollSecondsInput"),
smallBlindInput: document.getElementById("smallBlindInput"),
bigBlindInput: document.getElementById("bigBlindInput"),
untilOneLeftInput: document.getElementById("untilOneLeftInput"),
runButton: document.getElementById("runButton"),
createGameInput: document.getElementById("createGameInput"),
createGameButton: document.getElementById("createGameButton"),
fileInput: document.getElementById("fileInput"),
jsonInput: document.getElementById("jsonInput"),
loadJsonButton: document.getElementById("loadJsonButton"),
handSelect: document.getElementById("handSelect"),
speedInput: document.getElementById("speedInput"),
tableFelt: document.getElementById("tableFelt"),
seatLayer: document.getElementById("seatLayer"),
potDisplay: document.getElementById("potDisplay"),
boardCards: document.getElementById("boardCards"),
frameCaption: document.getElementById("frameCaption"),
resetButton: document.getElementById("resetButton"),
prevButton: document.getElementById("prevButton"),
playButton: document.getElementById("playButton"),
nextButton: document.getElementById("nextButton"),
frameCounter: document.getElementById("frameCounter"),
tableStats: document.getElementById("tableStats"),
playerList: document.getElementById("playerList"),
eventLog: document.getElementById("eventLog"),
};
function init() {
const params = new URLSearchParams(window.location.search);
if (params.get("base_url")) els.baseUrlInput.value = params.get("base_url");
if (params.get("game_id")) els.gameIdInput.value = params.get("game_id");
els.fetchButton.addEventListener("click", () => fetchGame());
els.togglePollButton.addEventListener("click", togglePolling);
els.runButton.addEventListener("click", runHands);
els.createGameButton.addEventListener("click", createGame);
els.loadJsonButton.addEventListener("click", loadJsonText);
els.fileInput.addEventListener("change", loadJsonFile);
els.handSelect.addEventListener("change", () => {
state.handIndex = Number(els.handSelect.value || 0);
state.frameIndex = 0;
stopPlayback();
render();
});
els.resetButton.addEventListener("click", () => setFrame(0));
els.prevButton.addEventListener("click", () => setFrame(state.frameIndex - 1));
els.nextButton.addEventListener("click", () => setFrame(state.frameIndex + 1));
els.playButton.addEventListener("click", togglePlayback);
els.createGameInput.value = JSON.stringify(defaultGameSpec(), null, 2);
renderEmpty();
}
async function fetchGame(options = {}) {
const baseUrl = els.baseUrlInput.value.trim();
const gameId = els.gameIdInput.value.trim();
if (!gameId) {
setStatus("error", "Missing game id");
return;
}
setStatus("neutral", "Fetching");
try {
const params = new URLSearchParams({ base_url: baseUrl, game_id: gameId });
const response = await fetch(`/api/fetch-game?${params.toString()}`);
const payload = await readJsonResponse(response);
loadGame(payload, { preserveTail: Boolean(options.preserveTail) });
setStatus("ok", "Connected");
} catch (error) {
setStatus("error", error.message);
}
}
async function runHands() {
const gameId = els.gameIdInput.value.trim();
if (!gameId) {
setStatus("error", "Missing game id");
return;
}
const payload = {
base_url: els.baseUrlInput.value.trim(),
game_id: gameId,
count: Number(els.runCountInput.value || 1),
until_one_left: els.untilOneLeftInput.checked,
};
const smallBlind = els.smallBlindInput.value.trim();
const bigBlind = els.bigBlindInput.value.trim();
if (smallBlind || bigBlind) {
payload.small_blind = Number(smallBlind);
payload.big_blind = Number(bigBlind);
}
setStatus("neutral", "Running");
els.runButton.disabled = true;
try {
const response = await fetch("/api/run-hands", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(payload),
});
const result = await readJsonResponse(response);
loadGame(result.game || result, { preserveTail: true });
setStatus("ok", "Updated");
} catch (error) {
setStatus("error", error.message);
} finally {
els.runButton.disabled = false;
}
}
async function createGame() {
let gameSpec;
try {
gameSpec = JSON.parse(els.createGameInput.value);
} catch (error) {
setStatus("error", error.message);
return;
}
if (!gameSpec || typeof gameSpec !== "object" || Array.isArray(gameSpec)) {
setStatus("error", "Game spec must be a JSON object");
return;
}
const payload = { ...gameSpec, base_url: els.baseUrlInput.value.trim() };
setStatus("neutral", "Creating");
els.createGameButton.disabled = true;
try {
const response = await fetch("/api/create-game", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(payload),
});
const created = await readJsonResponse(response);
loadGame(created);
setStatus("ok", "Created");
} catch (error) {
setStatus("error", error.message);
} finally {
els.createGameButton.disabled = false;
}
}
function togglePolling() {
state.polling = !state.polling;
els.togglePollButton.classList.toggle("primary", state.polling);
els.togglePollButton.textContent = state.polling ? "Stop" : "Auto";
if (state.polling) {
fetchGame({ preserveTail: true });
schedulePoll();
} else if (state.pollTimer) {
clearTimeout(state.pollTimer);
state.pollTimer = null;
}
}
function schedulePoll() {
if (!state.polling) return;
const delay = Math.max(1, Number(els.pollSecondsInput.value || 3)) * 1000;
state.pollTimer = setTimeout(async () => {
await fetchGame({ preserveTail: true });
schedulePoll();
}, delay);
}
async function readJsonResponse(response) {
const payload = await response.json().catch(() => ({}));
if (!response.ok) {
throw new Error(payload.error || `HTTP ${response.status}`);
}
return payload;
}
function loadJsonText() {
try {
const payload = JSON.parse(els.jsonInput.value);
loadGame(payload);
setStatus("ok", "Loaded JSON");
} catch (error) {
setStatus("error", error.message);
}
}
function loadJsonFile() {
const file = els.fileInput.files && els.fileInput.files[0];
if (!file) return;
const reader = new FileReader();
reader.onload = () => {
try {
const payload = JSON.parse(String(reader.result || "{}"));
els.jsonInput.value = JSON.stringify(payload, null, 2);
loadGame(payload);
setStatus("ok", "Loaded file");
} catch (error) {
setStatus("error", error.message);
}
};
reader.readAsText(file);
}
function loadGame(rawGame, options = {}) {
const wasAtTail = isAtReplayTail();
const currentHandNumber = currentHand()?.hand_number;
const currentFrameKey = currentFrame()?.key;
state.rawGame = rawGame;
state.replay = buildReplay(rawGame);
syncInputsFromGame(rawGame);
populateHandSelect();
if (options.preserveTail && wasAtTail && state.replay.hands.length) {
state.handIndex = state.replay.hands.length - 1;
state.frameIndex = Math.max(0, currentHand().frames.length - 1);
} else if (currentHandNumber) {
const handIndex = state.replay.hands.findIndex((hand) => hand.hand_number === currentHandNumber);
state.handIndex = handIndex >= 0 ? handIndex : Math.max(0, state.replay.hands.length - 1);
const frameIndex = currentFrameKey
? currentHand().frames.findIndex((frame) => frame.key === currentFrameKey)
: 0;
state.frameIndex = frameIndex >= 0 ? frameIndex : 0;
} else {
state.handIndex = Math.max(0, state.replay.hands.length - 1);
state.frameIndex = 0;
}
render();
}
function buildReplay(game) {
const players = normalizePlayers(game.players || []);
const hands = [];
let stacks = Object.fromEntries(players.map((player) => [player.player_id, numberOr(player.stack, game.starting_stack || 0)]));
const historicalHands = Array.isArray(game.hands) ? game.hands : [];
if (historicalHands.length > 0) {
stacks = Object.fromEntries(players.map((player) => [player.player_id, numberOr(game.starting_stack, player.stack)]));
}
for (const hand of historicalHands) {
const startStacks = { ...stacks };
const replayHand = buildHandReplay(game, players, hand, startStacks);
hands.push(replayHand);
stacks = { ...replayHand.endingStacks };
}
const currentFrame = buildCurrentTableFrame(game, players);
return { game, players, hands, currentFrame };
}
function normalizePlayers(players) {
return players
.map((player, index) => ({
player_id: String(player.player_id || player.id || `p${index + 1}`),
name: String(player.name || player.player_id || player.id || `Player ${index + 1}`),
seat: numberOr(player.seat, index),
stack: numberOr(player.stack, 0),
street_bet: numberOr(player.street_bet, 0),
total_bet: numberOr(player.total_bet, 0),
folded: Boolean(player.folded),
all_in: Boolean(player.all_in),
in_hand: Boolean(player.in_hand),
}))
.sort((a, b) => a.seat - b.seat);
}
function buildHandReplay(game, players, hand, startStacks) {
const handPlayers = players.map((player) => ({
...player,
stack: numberOr(startStacks[player.player_id], player.stack),
street_bet: 0,
total_bet: 0,
folded: false,
all_in: false,
in_hand: numberOr(startStacks[player.player_id], player.stack) > 0,
hole_cards: holeCardsFor(hand, player.player_id),
}));
const playerState = new Map(handPlayers.map((player) => [player.player_id, player]));
const frames = [];
const actions = Array.isArray(hand.actions) ? hand.actions : [];
const blinds = hand.blinds || {};
frames.push(snapshotFrame({
key: `h${hand.hand_number}:start`,
type: "start",
hand,
players: handPlayers,
board: [],
pot: 0,
activePlayerId: null,
caption: `Hand ${hand.hand_number} starts. Blinds ${blinds.small_blind || game.small_blind}/${blinds.big_blind || game.big_blind}.`,
event: `Hand ${hand.hand_number} started`,
}));
let currentStreet = "preflop";
let boardCount = 0;
actions.forEach((action, index) => {
const street = String(action.street || currentStreet);
if (street !== currentStreet) {
currentStreet = street;
boardCount = STREET_BOARD_COUNTS[street] || boardCount;
frames.push(snapshotFrame({
key: `h${hand.hand_number}:${street}:deal`,
type: "street",
hand,
players: handPlayers,
board: (hand.board || []).slice(0, boardCount),
pot: totalPot(handPlayers),
activePlayerId: null,
caption: `${streetLabel(street)} dealt.`,
event: `${streetLabel(street)} board`,
}));
resetStreetBets(handPlayers);
}
const player = playerState.get(String(action.player_id));
if (player) {
const amount = numberOr(action.amount, 0);
player.stack = numberOr(action.stack, player.stack - amount);
player.street_bet = numberOr(action.street_bet, player.street_bet + amount);
player.total_bet += amount;
if (action.action === "fold") player.folded = true;
if (player.stack <= 0 && !player.folded) player.all_in = true;
}
frames.push(snapshotFrame({
key: `h${hand.hand_number}:a${index}`,
type: "action",
hand,
players: handPlayers,
board: (hand.board || []).slice(0, STREET_BOARD_COUNTS[street] || boardCount),
pot: totalPot(handPlayers),
activePlayerId: String(action.player_id),
caption: formatAction(action, player),
event: formatEvent(action, player),
action,
}));
});
const finalBoard = hand.board || [];
if (finalBoard.length && boardCount < finalBoard.length) {
frames.push(snapshotFrame({
key: `h${hand.hand_number}:board-final`,
type: "street",
hand,
players: handPlayers,
board: finalBoard,
pot: totalPot(handPlayers),
activePlayerId: null,
caption: "Final board is visible.",
event: "Final board",
}));
}
const showdown = hand.showdown_hands || {};
if (Object.keys(showdown).length > 0) {
for (const [playerId, cards] of Object.entries(showdown)) {
const player = playerState.get(playerId);
if (player) player.hole_cards = Array.isArray(cards) ? cards : [];
}
frames.push(snapshotFrame({
key: `h${hand.hand_number}:showdown`,
type: "showdown",
hand,
players: handPlayers,
board: finalBoard,
pot: totalPot(handPlayers),
activePlayerId: null,
caption: "Showdown.",
event: "Showdown",
}));
}
const awards = Array.isArray(hand.awards) ? hand.awards : [];
for (const award of awards) {
const amount = numberOr(award.amount, 0);
const winners = Array.isArray(award.winners) ? award.winners : [];
const share = winners.length ? Math.floor(amount / winners.length) : 0;
let remainder = winners.length ? amount % winners.length : 0;
winners.forEach((winnerId) => {
const winner = playerState.get(String(winnerId));
if (!winner) return;
winner.stack += share + (remainder > 0 ? 1 : 0);
remainder -= 1;
});
frames.push(snapshotFrame({
key: `h${hand.hand_number}:award:${frames.length}`,
type: "award",
hand,
players: handPlayers,
board: finalBoard,
pot: 0,
activePlayerId: winners[0] ? String(winners[0]) : null,
caption: formatAward(award),
event: formatAward(award),
}));
}
const endingStacks = Object.fromEntries(handPlayers.map((player) => [player.player_id, player.stack]));
if (frames.length === 1) {
frames.push(snapshotFrame({
key: `h${hand.hand_number}:empty`,
type: "empty",
hand,
players: handPlayers,
board: finalBoard,
pot: 0,
activePlayerId: null,
caption: "No actions recorded for this hand.",
event: "No actions",
}));
}
return { hand_number: hand.hand_number, hand, frames, endingStacks };
}
function buildCurrentTableFrame(game, players) {
return {
key: "current-table",
type: "current",
hand_number: game.hand_number || 0,
button_seat: game.button_seat,
players: players.map((player) => ({
...player,
street_bet: numberOr(player.street_bet, 0),
total_bet: numberOr(player.total_bet, 0),
hole_cards: [],
})),
board: [],
pot: players.reduce((sum, player) => sum + numberOr(player.total_bet, 0), 0),
activePlayerId: null,
caption: "Current table snapshot. Run hands or load history to replay actions.",
event: "Current table snapshot",
action: null,
};
}
function snapshotFrame({ key, type, hand, players, board, pot, activePlayerId, caption, event, action }) {
return {
key,
type,
hand_number: hand.hand_number,
button_seat: hand.button_seat,
players: players.map((player) => ({ ...player, hole_cards: [...(player.hole_cards || [])] })),
board: [...(board || [])],
pot,
activePlayerId,
caption,
event,
action: action ? { ...action } : null,
};
}
function holeCardsFor(hand, playerId) {
const explicit = hand.hole_cards || hand.private_hands || {};
const showdown = hand.showdown_hands || {};
const cards = explicit[playerId] || showdown[playerId] || [];
return Array.isArray(cards) ? cards : [];
}
function totalPot(players) {
return players.reduce((sum, player) => sum + numberOr(player.total_bet, 0), 0);
}
function resetStreetBets(players) {
players.forEach((player) => {
player.street_bet = 0;
});
}
function syncInputsFromGame(game) {
if (game.game_id) els.gameIdInput.value = game.game_id;
}
function populateHandSelect() {
els.handSelect.innerHTML = "";
const hands = state.replay ? state.replay.hands : [];
if (!hands.length) {
const option = document.createElement("option");
option.value = "0";
option.textContent = "No hands";
els.handSelect.append(option);
return;
}
hands.forEach((hand, index) => {
const option = document.createElement("option");
option.value = String(index);
option.textContent = `Hand ${hand.hand_number}`;
els.handSelect.append(option);
});
}
function render() {
if (!state.replay) {
renderEmpty();
return;
}
const hand = currentHand();
const frame = currentFrame();
els.handSelect.value = state.replay.hands.length ? String(state.handIndex) : "0";
renderHeader();
renderStats();
renderPlayers(frame);
renderSeats(frame);
renderBoard(frame);
renderEvents(hand, frame);
renderTransport(hand, frame);
}
function renderEmpty() {
els.gameStatus.textContent = "No game";
els.handCounter.textContent = "Hand 0";
els.tableStats.innerHTML = "";
els.playerList.innerHTML = "";
els.seatLayer.innerHTML = "";
els.boardCards.innerHTML = "";
els.potDisplay.textContent = "Pot 0";
els.frameCaption.textContent = "Load a game snapshot";
els.frameCounter.textContent = "0 / 0";
els.eventLog.innerHTML = "";
}
function renderHeader() {
const game = state.replay.game;
els.gameStatus.textContent = `${game.game_id || "game"} · ${game.status || "unknown"}`;
els.gameStatus.className = `pill ${game.status === "complete" ? "ok" : ""}`;
els.handCounter.textContent = `Hand ${game.hand_number || 0}`;
}
function renderStats() {
const game = state.replay.game;
const hands = state.replay.hands.length;
const current = currentHand();
const stats = [
["Players", state.replay.players.length],
["Hands", hands],
["Blinds", `${game.small_blind || 0}/${game.big_blind || 0}`],
["Button", current && current.hand ? `Seat ${current.hand.button_seat}` : game.button_seat == null ? "-" : `Seat ${game.button_seat}`],
];
els.tableStats.innerHTML = stats
.map(([label, value]) => `<div class="stat"><div class="label">${escapeHtml(label)}</div><div class="value">${escapeHtml(value)}</div></div>`)
.join("");
}
function renderPlayers(frame) {
const players = frame ? frame.players : state.replay.players;
els.playerList.innerHTML = players
.map((player) => `
<div class="player-row">
<span class="seat-num">${player.seat}</span>
<span class="name">${escapeHtml(player.name)}</span>
<span class="stack">${formatChips(player.stack)}</span>
</div>
`)
.join("");
}
function renderSeats(frame) {
if (!frame) {
els.seatLayer.innerHTML = "";
return;
}
const count = Math.max(2, frame.players.length);
els.seatLayer.innerHTML = frame.players
.map((player, index) => {
const pos = seatPosition(index, count);
const classes = ["seat"];
if (frame.activePlayerId === player.player_id) classes.push("active");
if (player.folded) classes.push("folded");
const tags = [];
if (player.seat === frame.button_seat) tags.push("BTN");
if (player.folded) tags.push("FOLD");
if (player.all_in) tags.push("ALL IN");
return `
<article class="${classes.join(" ")}" style="left:${pos.x}%;top:${pos.y}%">
<div class="name-row">
<span class="name">${escapeHtml(player.name)}</span>
<span class="tag">${escapeHtml(tags[0] || `S${player.seat}`)}</span>
</div>
<div class="seat-stats">
<span>stk ${formatChips(player.stack)}</span>
<span>bet ${formatChips(player.street_bet)}</span>
<span>tot ${formatChips(player.total_bet)}</span>
<span>${player.in_hand ? "in" : "out"}</span>
</div>
<div class="cards hole-cards">${renderHoleCards(player)}</div>
</article>
`;
})
.join("");
}
function seatPosition(index, count) {
const angle = -90 + (360 / count) * index;
const rad = (angle * Math.PI) / 180;
return {
x: 50 + 42 * Math.cos(rad),
y: 50 + 39 * Math.sin(rad),
};
}
function renderBoard(frame) {
if (!frame) return;
els.potDisplay.textContent = `Pot ${formatChips(frame.pot)}`;
els.boardCards.innerHTML = renderCards(frame.board, 5);
els.frameCaption.textContent = frame.caption || "";
}
function renderTransport(hand, frame) {
const frames = hand ? hand.frames : [];
els.frameCounter.textContent = frames.length ? `${state.frameIndex + 1} / ${frames.length}` : "0 / 0";
els.prevButton.disabled = state.frameIndex <= 0;
els.resetButton.disabled = state.frameIndex <= 0;
els.nextButton.disabled = !frames.length || state.frameIndex >= frames.length - 1;
els.playButton.disabled = frames.length <= 1;
els.playButton.textContent = state.playing ? "Pause" : "Play";
if (!frame) els.frameCaption.textContent = "No hand selected";
}
function renderEvents(hand, frame) {
const frames = hand ? hand.frames : [];
els.eventLog.innerHTML = frames
.map((item, index) => `<li class="${frame && item.key === frame.key ? "current" : ""}">${escapeHtml(item.event || item.caption || `Frame ${index + 1}`)}</li>`)
.join("");
}
function setFrame(index) {
const hand = currentHand();
if (!hand) return;
state.frameIndex = clamp(index, 0, hand.frames.length - 1);
render();
}
function togglePlayback() {
if (state.playing) {
stopPlayback();
render();
} else {
state.playing = true;
render();
scheduleNextFrame();
}
}
function stopPlayback() {
state.playing = false;
if (state.timer) {
clearTimeout(state.timer);
state.timer = null;
}
}
function scheduleNextFrame() {
if (!state.playing) return;
const hand = currentHand();
if (!hand || state.frameIndex >= hand.frames.length - 1) {
stopPlayback();
render();
return;
}
const pace = Number(els.speedInput.value || 1);
const delay = Math.round(1100 / pace);
state.timer = setTimeout(() => {
state.frameIndex += 1;
render();
scheduleNextFrame();
}, delay);
}
function currentHand() {
if (!state.replay || !state.replay.hands.length) return null;
return state.replay.hands[clamp(state.handIndex, 0, state.replay.hands.length - 1)];
}
function currentFrame() {
const hand = currentHand();
if (!hand || !hand.frames.length) return state.replay ? state.replay.currentFrame : null;
return hand.frames[clamp(state.frameIndex, 0, hand.frames.length - 1)];
}
function isAtReplayTail() {
const hand = currentHand();
if (!state.replay || !hand) return true;
return state.handIndex === state.replay.hands.length - 1 && state.frameIndex >= hand.frames.length - 1;
}
function renderHoleCards(player) {
if (player.hole_cards && player.hole_cards.length) return renderCards(player.hole_cards, 2);
if (player.in_hand && !player.folded) return `${renderCardBack()}${renderCardBack()}`;
return "";
}
function renderCards(cards, padTo = 0) {
const rendered = (cards || []).map(renderCard).join("");
const missing = Math.max(0, padTo - (cards || []).length);
return rendered + Array.from({ length: missing }, () => `<span class="card back"></span>`).join("");
}
function renderCardBack() {
return `<span class="card back"></span>`;
}
function renderCard(label) {
const value = String(label || "");
const rank = value.slice(0, 1).toUpperCase();
const suit = value.slice(1, 2).toLowerCase();
const red = suit === "h" || suit === "d";
return `<span class="card ${red ? "red" : ""}">${escapeHtml(rank + (SUITS[suit] || suit))}</span>`;
}
function formatAction(action, player) {
const name = player ? player.name : action.player_id;
const verb = String(action.action || "").replace("_", " ");
const amount = numberOr(action.amount, 0);
if (amount > 0) return `${name} ${verb} ${formatChips(amount)}.`;
return `${name} ${verb}.`;
}
function formatEvent(action, player) {
const street = streetLabel(action.street || "preflop");
return `${street}: ${formatAction(action, player)}`;
}
function formatAward(award) {
const winners = (award.winners || []).join(", ") || "unknown";
const handValue = award.hand_value && award.hand_value.name ? ` with ${award.hand_value.name}` : "";
return `${winners} win ${formatChips(award.amount)}${handValue}.`;
}
function streetLabel(street) {
const index = STREET_ORDER.indexOf(street);
if (index < 0) return String(street || "").toUpperCase();
return STREET_ORDER[index].toUpperCase();
}
function numberOr(value, fallback) {
const num = Number(value);
return Number.isFinite(num) ? num : fallback;
}
function formatChips(value) {
return new Intl.NumberFormat("en-US", { maximumFractionDigits: 0 }).format(numberOr(value, 0));
}
function clamp(value, min, max) {
return Math.min(max, Math.max(min, value));
}
function escapeHtml(value) {
return String(value)
.replaceAll("&", "&amp;")
.replaceAll("<", "&lt;")
.replaceAll(">", "&gt;")
.replaceAll('"', "&quot;")
.replaceAll("'", "&#039;");
}
function setStatus(kind, text) {
els.connectionStatus.className = `pill ${kind === "neutral" ? "neutral" : kind}`;
els.connectionStatus.textContent = text;
}
function defaultGameSpec() {
return {
game_id: "demo",
seed: 42,
starting_stack: 1000,
small_blind: 5,
big_blind: 10,
players: [
{ id: "agent_1", name: "Agent 1", type: "calling" },
{ id: "agent_2", name: "Agent 2", type: "random" },
{ id: "agent_3", name: "Agent 3", type: "calling" },
],
};
}
init();